First of all all standings should be x3:
Min -25 ----> -75
Max 40 ----> 120
When you kill someone the rep loss scales with the victims's current Murder Counts.
Victim 0 MC = -4 Standing
Victim 1 MC = -3 Standing
Victim 2-3 MC = -2 Standing
Victim 4 MC = -1 Standing
Victim 5+ MC = 0 Standing loss
Task Reward = 5 - MC standing
(If you have 3 murder counts your task reward is +2 instead of 5)
With the above system it would be really easy to work up a high standing BEFORE you start murdering people since each completed task would give you +5 standing and you could go higher than you can currently.
It also means that players who frequently pvp and kill will rack up a couple of MC's which means when the PVP players kill each other they only lose a few points of standing so they can keep pvping without having to farm tasks over and over.
However, when they kill "innocent" players who have no MC's at all they loose standing much faster.
I genuinely believe this system works for BOTH pvp and pve players alike since it makes it easyer for pvpers to keep fighting each other without re-grinding tasks, but it also makes you think twice before murdering innocents for the lulz, unless you have actually prepped for it in advance.
Min -25 ----> -75
Max 40 ----> 120
When you kill someone the rep loss scales with the victims's current Murder Counts.
Victim 0 MC = -4 Standing
Victim 1 MC = -3 Standing
Victim 2-3 MC = -2 Standing
Victim 4 MC = -1 Standing
Victim 5+ MC = 0 Standing loss
Task Reward = 5 - MC standing
(If you have 3 murder counts your task reward is +2 instead of 5)
With the above system it would be really easy to work up a high standing BEFORE you start murdering people since each completed task would give you +5 standing and you could go higher than you can currently.
It also means that players who frequently pvp and kill will rack up a couple of MC's which means when the PVP players kill each other they only lose a few points of standing so they can keep pvping without having to farm tasks over and over.
However, when they kill "innocent" players who have no MC's at all they loose standing much faster.
I genuinely believe this system works for BOTH pvp and pve players alike since it makes it easyer for pvpers to keep fighting each other without re-grinding tasks, but it also makes you think twice before murdering innocents for the lulz, unless you have actually prepped for it in advance.
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