Let me start by saying I love the danger in the game. It's rough, it's scary, I am always on my toes ~ and I love it.
That being said, I myself am a "protective/peaceful" type of player - I would never attack another unless in an extreme situation, and I imagine there are others out there like myself, who could benefit from social interaction, trade on the road, or just giving directions - but I don't think much of this happens as I find myself Extremely wary of others in all situations in the wild. Again, very appreciated, the danger - but what I'm suggesting is something akin to a soft white glow (or something of the sorts) around the players name - some kind of indication that they have no murders on their record - something to let me know, at least partially, that they more-than-likely have peaceful intent. If I could tell who were more like me (friendly, role-playing, etc), I think players in general would create more social opportunities for making friends or for creating trade possibilities beyond just the broker, as opposed to avoiding others at all cost for fear of being looted/killed.
I'm just thinking of some kind of determinate that could reveal the "more or less" friendliness of other players based on play style so as to promote an increase in social interaction in the wild versus the typical avoidance (which could be a shame, because maybe the person on horse I'm sprinting away from might have that little extra food I need, and I some extra coin to trade them for.)
That being said, I myself am a "protective/peaceful" type of player - I would never attack another unless in an extreme situation, and I imagine there are others out there like myself, who could benefit from social interaction, trade on the road, or just giving directions - but I don't think much of this happens as I find myself Extremely wary of others in all situations in the wild. Again, very appreciated, the danger - but what I'm suggesting is something akin to a soft white glow (or something of the sorts) around the players name - some kind of indication that they have no murders on their record - something to let me know, at least partially, that they more-than-likely have peaceful intent. If I could tell who were more like me (friendly, role-playing, etc), I think players in general would create more social opportunities for making friends or for creating trade possibilities beyond just the broker, as opposed to avoiding others at all cost for fear of being looted/killed.
I'm just thinking of some kind of determinate that could reveal the "more or less" friendliness of other players based on play style so as to promote an increase in social interaction in the wild versus the typical avoidance (which could be a shame, because maybe the person on horse I'm sprinting away from might have that little extra food I need, and I some extra coin to trade them for.)