@WeAreAllMortal
It's a great system you've got. You can just go there and not look at any information you don't like. It is about the player Psy. thank you for this!
"
The player is toxic, you have to understand - nothing that comes from there is of any use or even true!"
We know that song already - do you want to sing that song with us a lil bit? Okay.
Facts or not. Part of this list just puts players in drawers. And you can turn the focus to something else. That is the purpose it serves atm..
Because there are only so many topics the public focus can hold. When the focus should be: Why are new mechanics like relics introduced and old broken mechanics being neglected and ignored? Why 1 year to repair TC? Why is dazzle a forum mechanic, instead of a game mechanic? ...
Why Developers Repeatedly Miss This
- Developers may be trapped by outdated ideologies or nostalgia (e.g., Henrik’s fixation on early UO).
I would like to ask you: are you speaking on behalf of Star Vault?
- Lack of sociological/psychological awareness among developers prevents anticipation of emergent toxic dynamics.
How can valid criticism and arguments be received as toxic? And if so, that's toxic and shows the lack of education on the developers' side.
How can i say that? Well, you learn that from your Mama. To talk and pause to listen. My personal analysis. I agree on: remove arguments that are not valid. But THAT is not the right way ... and I have a
180-degree counter theory to offer to your as I think, shady analysis.
You talk about:
"
Narcissistic validation from dominance over weaker or unwilling opponents" and "
embodying the 'Lord of the Flies' scenario" and
"
mechanics to contain sociopathic". Let me just ask you this: do you think the moments of "negative behavior/broken conditions" you described,
are permanent personal perks of the players? You can hardly judge a personality just by its dark moments. The players are angry and there is a good chance not working mechanics is the true reason why they are so out of touch in those moments.
@fartbox "..
give players the the tools to inflict damage no matter what situations they are faced with .." This! ... and the tools to protect them.
Why are the "opponents weaker or unwilling"? Could it be they do not have the tools? Absolutely.
@fartbox is on the spot: "
None of this matters." Yes, I just think for different reasons. The players do not produce and design this game.
All kinds of players are welcome to play. Even those thinking they can have lots of kills in a short time, all the time. Why?
Because in the end, no matter what mindset they bring with them, it's about the game's mechanics to handle this bloodlust.
Some people want Rust? OK! Give us a crossbow with proper range, reload time and dmg. It should be in the game anyway.
No problem with that. In fact, I would welcome it - open up this game.
I also do not think Star Vault will reevaluate their target group of customers after over a decade. But maybe I am wrong with this one.
The guessing game is so exciting!
Now, to my counter theory/analysis: it's about Star Vault being in a state of mistrust, fear, hunger and in need of sleep.
They call it: "The weight of this community and its impact on development" or "The developers need to get shielded from the toxic community."
The weight of this community and its impact on development
So, rather than THIS here, what we need is Rocky Kanaka from "sitting with dogs" to talk to Star Vault and tell them "Yes Guild Tabard is good, your a good boy!" So we can build up trust again and feed the belly full of lil info-treats so Star Vault will end the toxic melee dominance over other playstyles and do some useful tricks again.
Toxic, is to expect us to happy RP the potential of the game and not the game for 3 years. If we can not do that we have "No fantasy".
Instead, I read here "Oh, let's go try to have a look inside YOUR heads." Yk what is on my mind? Here you go:
The community is fed up of the shit steering. SV delivers broken mechanics and refuses to acknowledge, refuses to repair and communicate.
From bag-bug-no-compensation-shrug to no-public-cheater-shame-list: the damage disht out upon the community is off scale.
So "We need a compensation system" would be a good topic instead.
Please, look at this post from a player just recently, another first hand report example for how MO2 is.
https://mortalonline2.com/forums/threads/here-is-some-feedback.14468/
MO2 is producing bad experiences for it's players. How dare you rather talk about the players Psy. instead! F* that, respectfully!