Ever been in a friendly duel outside town, only to accidentally kill your opponent and potentially saddle yourself with a murder count, or in town and get guard whacked?
Ever tried to train PvP in a guild fight, only for someone to forget to ‘go easy’ and cause an unfortunate death, or three, or twenty?Ever wanted to steal something, without instantly turning into a city-killing psychopath in the eyes of the law?
Mortal Online 2’s justice system has no way to distinguish light sparring from murder, nor does it allow future thieves to operate in a grey space.
But there’s a simple solution—one that requires no new mechanics and fixes multiple issues at once.
The Solution: Expanding the "Illegal Acts" Toggle
Instead of a single all-or-nothing toggle, let players toggle two separate settings:
"Enable Grey Acts" – Controlled Combat & Thieving Without Murder
- Allows non-lethal PvP, such as duels, inter-guild sparring, and (in the future) thieving.
- Players can freely attack each other, but no one turns red—just grey.
- Prevents accidental kills—players can fight, but not finish each other off.
Currently, turning illegal actions off prevents committing any crime.
Expanding this setting would allow players to toggle only grey actions—hitting a blue, looting a blue corpse, damaging blue property, or stealing—but not murder.
- Players can knock each other into Mercy Mode, but cannot deliver the killing blow.
- If the blue later dies due to other reasons, the grey can still get a Murder Count—just like now.
- If someone tries to finish the job, the system will block the actionwith an error message:
“You are prevented from committing murder because you have red actions toggled off.”
"Enable All Crimes (Murder & Grey Acts)" – Full Criminal Mode
- This functions exactly like the current system—allowing all crimes, including murder.
- Players who toggle this know they’re committing serious crimes.
Why This Works
✔ No more accidental murders in friendly duels (just knockdowns/mercy mode).✔ No more guard insta-whacks in town duels (since the toggle prevents the killing blow).
✔ Thieves can operate in a grey zone without becoming instant murderers (if/when thievery is added).
✔ No need for a separate "sparring mode"—this solution is universal, intuitive, and already tied to existing mechanics.
This fixes more than just sparring—it future-proofs the justice system for non-murderous crimes and allows for a more nuanced system.
SV, make it happen.
⚖ Mercy Mode & Guard Whacking
Guards Shouldn’t Execute Petty Criminals Like Murderers
Current System Flaw:
- Greys and reds are not KOS in town unless they commit a crime in sight of guards.
- But ANY crime in LOS—from pickpocketing to attacking someone with a pickaxe—results in immediate execution, not just punishment.
✔ Guards should only be KOS to reds.
✔ Greys should be tolerated in town unless they commit a new crime.
✔ If a grey (or a blue) commits a crime, guards intervene—but instead of outright execution, they knock them into Mercy Mode.
✔ Once in Mercy Mode, criminals are at the mercy of whoever put them there.
This way, minor crime is punished, but it’s not treated the same as murder.
Greys and Reds in Mercy Mode Should Automatically Be in Surrender Mode (With Full Looting for Criminals)
Current System Flaw:
- Right now, any player can kill a grey or red without consequence—which makes the current "offer to surrender" mechanic redundant.
- Why go through a pointless negotiation phase, when you can simply kill and loot them freely anyway?
- This results in an awkward and immersion-breaking dynamic, where criminals can technically refuse to surrender, but the outcome is always the same:
Death and full looting.
- Greys and reds should be automatically lootable when put into Mercy Mode.
- Greys: Can be fully looted, but killing them is still murder.
- Reds: Can be fully looted AND executed freely.
Why This Works
✔ Looting criminals no longer requires a redundant “surrender” step.✔ Stolen goods can be reclaimed without forcing blues to commit murder.
✔ Greys face consequences, but are still distinct from murderers.
✔ Reds remain KOS and get no such mercy.
✔ Maintains immersion—defeated criminals shouldn’t get to dictate terms.
How It Plays Out In-Game
⚖ Final Balancing
✔ Knocking out a grey = Full loot, no murder.✔ Knocking out a red = Full loot, execution at will.
✔ Knocking out a blue = Surrender remains optional, just like now.
This keeps everything fluid, natural, and immersive.
No more unnecessary UI steps.
No more weird and awkward social negotiations.
If you knock a criminal down, you take your stuff back.
The Bottom Line
Right now, friendly PvP is ... awkward!- Accidental kills potentially get you MCs or guard-whacked in town.
- Guild training fights are full of awkward workarounds.
- Thieves are treated like murderers.
Expanded Illegal Acts Toggle → Three Options
The Justice System, Fixed
✔ Sparring without killing each other.✔ Thieving without turning into a murderer.
✔ Justice that actually makes sense.
A better, cleaner, and more brutal justice system—without the stupidity.