Hello,
I hope that Henrik and the developers read this feedback and think before they bring something into the game that was so loveless and poorly developed.
Why I can allow myself a judgment?
I have invested tens of thousands of gold in Necro Rituals and have dealt with the system behind it.
the leveling process
I don't want to dwell too much on the grind behind it and how much better it could have been if they had put a little more love into the whole process. But the grind for Rituals is so tough that not everyone makes it to 100. To me, it's a single content block that's just there to cover up how poorly this system was designed.
About 1500 rituals are needed to level from 1 to 100. That's about 3000 in gold value alone, plus carcasses. You need about 6 million springbok carcasses as an example. Placing a ritual, filling it and waiting for your undead creature to appear and kill it also takes about 30 seconds. So you need about 12 hours of pure playtime just to fill the rituals. Not included are the very long ways to the merchant and the farming of the animal carcasses.
But what do I actually need rituals for at level 100?
The only things that are determined by your ritual levels are the base hitpoints and damage mitigation of the creature you summon. And this is where everything I want to complain about starts.
There are exactly 3 attributes you can influence in this (one would think complex) system:
Hitpoints, damage mitigation and damage
The hitpoints and damage mitigation are first influenced by your ritual level. With level 100 you double the base hitpoints of a summoned creature. 50 points in ritual are then 50% increase and so on. If you are not gonna raise the rituals to 100 the damage mitigation of your pets are that bad that you can not be called combat pets at all. Even with 100 they are worse than regular tamed pets.
Second and the only other thing that determines the hitpoints of your creature are the secondary carcasses.
And here it gets really trivial and without much theorycrafting you quickly find out that it has to do with the animal level or the strength of the creature.
A chicken for example delivers almost no hitpoints / decreasing hitpoints as an example, whereas creatures that are difficult to kill alone increase them.
Ok and the third variable is damage. And here it becomes most funny because this is only influenced by jewels. And its just as stupid as the scaling of the HP! Based on the tierlevel of the jewels the damage increases.
I have not yet dealt with artifacts. Because they are simply too expensive and are not worthwhile in any ritual.
Summary: For the strongest Battlepet you need only a handful of carcasses of your chicken, bear, wolf etc. and combine them with carcasses of the creature that is strongest in Mortal Online 2 or has the most hitpoints. As a jewel you also add the highest and that's it.
For mounts, the same is absolutely true, except that here you don't even need jewels because they only increase the damage.
@Henrik and the developers
I am disappointed and angry to have spent so much time and gold on such an alpha content update. Where are all the variables that you have in other professions?? Because that's what it is for me a profession to create creatures from corpse parts!
Why can't I combine a horse with a terrorbird and increase its riding speed?
Why can't I combine a horse with a bear to increase its carrying capacity?
Why can't I give a minotaur armor or a weapon during the ritual?
Why can't I combine a bear with a minotaur so that the bear gets the knockup attack that the minotaur has?
Why can't I cross a bear with a Clothos Maiden Queen so that it gets a ranged attack?
There are countless combinations possible that would make any player's heart beat faster. How great would it be to try these combinations!
But no, this crafting system is the worst I've seen in Mortal Online so far. On top of that it is buggy.
A serious question: Does the developer of this system still work for you? Did an apprentice develop this?
The data behind the system can be worked out by any 5 year old in a week. I would have dismissed the developer behind it probably already 3x.
It's a shame to bring such an unfinished system into this game and advertise it as a content update.
If you need help. I can develop the idea of such a system for you in a few days. With combinations of all creatures in Nave and what variables they get when combining with other creatures. Stop putting such unfinished things into the game and hiding them behind a grindy content block.
I hope that Henrik and the developers read this feedback and think before they bring something into the game that was so loveless and poorly developed.
Why I can allow myself a judgment?
I have invested tens of thousands of gold in Necro Rituals and have dealt with the system behind it.
the leveling process
I don't want to dwell too much on the grind behind it and how much better it could have been if they had put a little more love into the whole process. But the grind for Rituals is so tough that not everyone makes it to 100. To me, it's a single content block that's just there to cover up how poorly this system was designed.
About 1500 rituals are needed to level from 1 to 100. That's about 3000 in gold value alone, plus carcasses. You need about 6 million springbok carcasses as an example. Placing a ritual, filling it and waiting for your undead creature to appear and kill it also takes about 30 seconds. So you need about 12 hours of pure playtime just to fill the rituals. Not included are the very long ways to the merchant and the farming of the animal carcasses.
But what do I actually need rituals for at level 100?
The only things that are determined by your ritual levels are the base hitpoints and damage mitigation of the creature you summon. And this is where everything I want to complain about starts.
There are exactly 3 attributes you can influence in this (one would think complex) system:
Hitpoints, damage mitigation and damage
The hitpoints and damage mitigation are first influenced by your ritual level. With level 100 you double the base hitpoints of a summoned creature. 50 points in ritual are then 50% increase and so on. If you are not gonna raise the rituals to 100 the damage mitigation of your pets are that bad that you can not be called combat pets at all. Even with 100 they are worse than regular tamed pets.
Second and the only other thing that determines the hitpoints of your creature are the secondary carcasses.
And here it gets really trivial and without much theorycrafting you quickly find out that it has to do with the animal level or the strength of the creature.
A chicken for example delivers almost no hitpoints / decreasing hitpoints as an example, whereas creatures that are difficult to kill alone increase them.
Ok and the third variable is damage. And here it becomes most funny because this is only influenced by jewels. And its just as stupid as the scaling of the HP! Based on the tierlevel of the jewels the damage increases.
I have not yet dealt with artifacts. Because they are simply too expensive and are not worthwhile in any ritual.
Summary: For the strongest Battlepet you need only a handful of carcasses of your chicken, bear, wolf etc. and combine them with carcasses of the creature that is strongest in Mortal Online 2 or has the most hitpoints. As a jewel you also add the highest and that's it.
For mounts, the same is absolutely true, except that here you don't even need jewels because they only increase the damage.
@Henrik and the developers
I am disappointed and angry to have spent so much time and gold on such an alpha content update. Where are all the variables that you have in other professions?? Because that's what it is for me a profession to create creatures from corpse parts!
Why can't I combine a horse with a terrorbird and increase its riding speed?
Why can't I combine a horse with a bear to increase its carrying capacity?
Why can't I give a minotaur armor or a weapon during the ritual?
Why can't I combine a bear with a minotaur so that the bear gets the knockup attack that the minotaur has?
Why can't I cross a bear with a Clothos Maiden Queen so that it gets a ranged attack?
There are countless combinations possible that would make any player's heart beat faster. How great would it be to try these combinations!
But no, this crafting system is the worst I've seen in Mortal Online so far. On top of that it is buggy.
A serious question: Does the developer of this system still work for you? Did an apprentice develop this?
The data behind the system can be worked out by any 5 year old in a week. I would have dismissed the developer behind it probably already 3x.
It's a shame to bring such an unfinished system into this game and advertise it as a content update.
If you need help. I can develop the idea of such a system for you in a few days. With combinations of all creatures in Nave and what variables they get when combining with other creatures. Stop putting such unfinished things into the game and hiding them behind a grindy content block.
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