People arent going to stick around if they have to deal with abusing systems in untended ways like swimming for example. There is a long list of things outside of swimming but its probably one of the most abused situations in the game outside of ogh pipe animations. A lot of people arent going to deal with bug abuses and abusing systems not fully in during persistence. Barely want to deal with these issues now, why would people keep playing when their persistence resources are affected.
Issue one: No water combat
This game needs some way to attack in water immediately, so many people hug water in GK like they would hug guardzone in lawfull towns. You have to have a mage inorder to attack people who flee into water. As a archer it is hard to kill a person in the water since they just dive down after the first arrow. Hybrids become viable if a you need to chase a non mage. But hybrids and especially mages just splash around on the beach trying to lure you closer to cast on you.
Its like fighting rats to be honest, I see now where the term came from and why it is used. They spawn in on a alt, you wipe them a couple of times they make it to water or only fight you near water. Swim away, then log off in a corner in 10s, go play one a different account log back in 10 minutes later make it to top bank or water pigs to get a greifer weapon if their greifer sword is broken then harass you while your dueling. The counter to them swimming away is just to waste you time looking for them or only stay up bear blast furnace so they dont have enough time to run back to water. Most of these players just want to waist your time instead of fighting and making content for the game.
Swimming abuse also happens in open world fights where one side will flee into the water if they have a superior number of mages and hybrids. Its pretty hard to get people to come far enough away from the water to fight just like mages will stand in guardzone healing and casting on grey names if there is a fight.
For the solution I do not care if there are not even animations, Just add a attack in water. This game will solve so many issues in a lot of the cities and fights if you could just trade against players who fled at low health into the water. Just look at them and left click to do the same damage as a thrust, just add it as soon as possible with out animations and try to get those in before persistence.
It will be terrible if there is not form of water combat in game at persistence and people will be harrassed by people trying to grief by swimming constantly in some spots. It would be better for EA launch of there was no attack animations for the water combat but you could still attack.
Issue two: Log outs in towns
Towns are still battle grounds, IDK why there is a 10s timer for log outs. Players have guards and can hide is safe spots in lawfull town and why have inns or houses if you could log out in 10s at bank. I personally think cities should have a longer but not inconvenient log out time. I personally would like a minute but would settle for 30s at least since even lawfull towns are PvP zones.
But the Issue I actually want to bring up is PvP towns like the unlawfull Kranesh and GK have 10s log out timers. If they manage to get a head start on you they can either make it to water or to a rat hole to log out in. They will go back to their alt and do what ever then they will log back in. I dont want to waist 20-30mins watching a log out spot while the other dude isnt waiting their time. And also they can have their ghosted buddy look to see if the log outspot is safe.
So Unlawfull towns should have 1 minute log out timers. To prevent people from combat logging in biggest PvP hotspot in the game. People eventually will be able to have camps they could use is both places for convenience log outs.
Also Cave camp and Jungle camp should have 1 minute timers instead of 2 minutes. This part doesn't really matter anymore since the wait in the world for 30 minutes part isnt a thing anymore but its a convenience suggestion.
Issue three: Oghmirs pipe has been broken for a long time
The main issue with oghmirs is that they can animation cancel the Pipe when they are not supposed too. They can pipe while blocking and keep blocking but they cant pipe and then block. But they can tap block and then pipe to have no pipe animation and still fight normally. They can pipe while doing a overhead attack as well. They can also pipe during the bandaging animation. We cant loot bags while bandaging because our hands are full but can pipe almost anything with out hands. On top of this they can pipe several times in a fight while using invulnerability gifts.
Pipe usage is very very broken and I just hope that SV fixes it in a upcoming patch already as its been 3 patches maybe 4 of dealing with pipe animation canceling oghmirs. If their reserves get destroyed it doesn't matter they run to water, swim away find some pigs get reserves back up, and do it again. If they just dont log off and come back later when you stopped wasting your time on them.
These are the three things we want to bring to attention and get fixes for, Griefing or attempting to harass players is part of the game but there is too much abuse of bugs or non working systems. Attacks in water isnt adding content in our view but it will make the game so far much better and less of a waste of time chasing people who refuse to fight but will continue to harass you. Persistence is probably a little too soon but it will be game killing if some of the issues are not fixed by then.
Edit: Another thing got brought up to me. That players can break out of the priest spawn animation by going into combat mode.
Issue one: No water combat
This game needs some way to attack in water immediately, so many people hug water in GK like they would hug guardzone in lawfull towns. You have to have a mage inorder to attack people who flee into water. As a archer it is hard to kill a person in the water since they just dive down after the first arrow. Hybrids become viable if a you need to chase a non mage. But hybrids and especially mages just splash around on the beach trying to lure you closer to cast on you.
Its like fighting rats to be honest, I see now where the term came from and why it is used. They spawn in on a alt, you wipe them a couple of times they make it to water or only fight you near water. Swim away, then log off in a corner in 10s, go play one a different account log back in 10 minutes later make it to top bank or water pigs to get a greifer weapon if their greifer sword is broken then harass you while your dueling. The counter to them swimming away is just to waste you time looking for them or only stay up bear blast furnace so they dont have enough time to run back to water. Most of these players just want to waist your time instead of fighting and making content for the game.
Swimming abuse also happens in open world fights where one side will flee into the water if they have a superior number of mages and hybrids. Its pretty hard to get people to come far enough away from the water to fight just like mages will stand in guardzone healing and casting on grey names if there is a fight.
For the solution I do not care if there are not even animations, Just add a attack in water. This game will solve so many issues in a lot of the cities and fights if you could just trade against players who fled at low health into the water. Just look at them and left click to do the same damage as a thrust, just add it as soon as possible with out animations and try to get those in before persistence.
It will be terrible if there is not form of water combat in game at persistence and people will be harrassed by people trying to grief by swimming constantly in some spots. It would be better for EA launch of there was no attack animations for the water combat but you could still attack.
Issue two: Log outs in towns
Towns are still battle grounds, IDK why there is a 10s timer for log outs. Players have guards and can hide is safe spots in lawfull town and why have inns or houses if you could log out in 10s at bank. I personally think cities should have a longer but not inconvenient log out time. I personally would like a minute but would settle for 30s at least since even lawfull towns are PvP zones.
But the Issue I actually want to bring up is PvP towns like the unlawfull Kranesh and GK have 10s log out timers. If they manage to get a head start on you they can either make it to water or to a rat hole to log out in. They will go back to their alt and do what ever then they will log back in. I dont want to waist 20-30mins watching a log out spot while the other dude isnt waiting their time. And also they can have their ghosted buddy look to see if the log outspot is safe.
So Unlawfull towns should have 1 minute log out timers. To prevent people from combat logging in biggest PvP hotspot in the game. People eventually will be able to have camps they could use is both places for convenience log outs.
Also Cave camp and Jungle camp should have 1 minute timers instead of 2 minutes. This part doesn't really matter anymore since the wait in the world for 30 minutes part isnt a thing anymore but its a convenience suggestion.
Issue three: Oghmirs pipe has been broken for a long time
The main issue with oghmirs is that they can animation cancel the Pipe when they are not supposed too. They can pipe while blocking and keep blocking but they cant pipe and then block. But they can tap block and then pipe to have no pipe animation and still fight normally. They can pipe while doing a overhead attack as well. They can also pipe during the bandaging animation. We cant loot bags while bandaging because our hands are full but can pipe almost anything with out hands. On top of this they can pipe several times in a fight while using invulnerability gifts.
Pipe usage is very very broken and I just hope that SV fixes it in a upcoming patch already as its been 3 patches maybe 4 of dealing with pipe animation canceling oghmirs. If their reserves get destroyed it doesn't matter they run to water, swim away find some pigs get reserves back up, and do it again. If they just dont log off and come back later when you stopped wasting your time on them.
These are the three things we want to bring to attention and get fixes for, Griefing or attempting to harass players is part of the game but there is too much abuse of bugs or non working systems. Attacks in water isnt adding content in our view but it will make the game so far much better and less of a waste of time chasing people who refuse to fight but will continue to harass you. Persistence is probably a little too soon but it will be game killing if some of the issues are not fixed by then.
Edit: Another thing got brought up to me. That players can break out of the priest spawn animation by going into combat mode.
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