3nd Tier ingredient for cooking

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May 29, 2020
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Very few players knew the cooking system very well and *almost* nobody had any way of calculating results to any degree of accuracy. In fact, i doubt anyone at SV really knows the cooking/alchemy systems very well and/or how/why they work. Its a relic left over from Mats' old design days and one he never finished, so far as i know. It really shows in the types/values of new materials that have been added over the years... one op ingredient after the other, theres no balance in it.

SV has a chance to fix this... someone can take up the 'game designer' hat and truly understand the design Mats had in mind for this and either adjust it to give more materials more purpose or revamp it to make something altogether different.

more towards the OP now, it would make more sense for this kind of thing to happen using the 'combine' skill rather than cooking, just due to nature of how 'ingredients' and 'completed foods' are considered.

-barcode

i understand that the value were a bit of a mystery still but i highly disagree that "very few" ppl knew the cooking system well. the guide "cooking for the masses" gave the values of certain foods and based on similar ingredients you could gauge the other ingredient's values relative to pig or wtv.
like density relative to steel for crafting guides. everywhere i went in mo1 ppl knew cooking and had pretty good knowledge of it too. cooking is one of those skills where everyone learns it... but no one realy puts time into it.

the alchemical skill, that i can understand... i tried to learn it but gave up halfway..
 
May 29, 2020
58
29
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Montreal, QC
That sounds alot better.
All depending on times ofc. If I can eat right after logging in and wont have to eat again until next login say next time its alright. Wont interrupt or hinder gameplay.
Once a day is imo more than enough for a game.


if you look at mo1 1800ish hunger could take about 5-6h of gameplay to go down. even if its just to replenish stam as long as you stay over Half your hunger.

make it so we can eat while on horse/wagon or even when *walking* so you can munch on some food while ur on the run instead of waiting around to eat 500units of Salutary Raw whole rice lol

this way u can eat while u go nothing else to do except waiting to arrive at destination. no time lost when it counts. give u something to do while waiting at camp or getting a ride to toxai from tind lol
 

ThaBadMan

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May 28, 2020
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if you look at mo1 1800ish hunger could take about 5-6h of gameplay to go down. even if its just to replenish stam as long as you stay over Half your hunger.

make it so we can eat while on horse/wagon or even when *walking* so you can munch on some food while ur on the run instead of waiting around to eat 500units of Salutary Raw whole rice lol

this way u can eat while u go nothing else to do except waiting to arrive at destination. no time lost when it counts. give u something to do while waiting at camp or getting a ride to toxai from tind lol
Well that was probably when doing nothing, cause I had to eat several times each roam and before and after said roam to not get gray in either HP or stam, stam was by far the worst since you moved pretty much non stop on roams.
 
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barcode

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Jun 2, 2020
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i understand that the value were a bit of a mystery still but i highly disagree that "very few" ppl knew the cooking system well. the guide "cooking for the masses" gave the values of certain foods and based on similar ingredients you could gauge the other ingredient's values relative to pig or wtv.
like density relative to steel for crafting guides. everywhere i went in mo1 ppl knew cooking and had pretty good knowledge of it too. cooking is one of those skills where everyone learns it... but no one realy puts time into it.

the alchemical skill, that i can understand... i tried to learn it but gave up halfway..
reading a guide and following the included recipes does not (in my mind) make you very knowledgeable on the cooking system. relatively few knew how to make decent sophistication food (aside from the obvious one or possibly two ingredient recipes). if youd prefer to call that 'knowing the system well', thats up to you

regardless, the issue is that noone at SV really understands their own systems, and thats the major problem

-barcode
 

Piet

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May 28, 2020
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Please please please don't ruin my cooking. The 3rd tier is a fine idea but all the rest of this talk of removing the only reason people ever bought food is a crime. Every other crafting was useful and always needed and bought but cooking the top cooks were over run by shit tier cooks whipping together some trash they found on the sidewalk. Make cooking more meaningful not less. I understood cooking and i love it so.
 
May 29, 2020
58
29
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Montreal, QC
@barcode so learning by getting thecnical knowledge THEN applying it in game and playing around to get practical experience is no good?

so by that lodgic you're ready to admit that if you went to university for 10 years to learn medicine, because they got their knowledge from "guides" of previous people who pioneered the subject...is just as invalid as someone who played a game for 10 years who read guides and train with players who pioneered these said guides for the systems he's trying to learn??? thats not a very logical logic lol

@Piet im also trying to find ideas to make food worth buying and using. dont worry
 
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barcode

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@barcode so learning by getting thecnical knowledge THEN applying it in game and playing around to get practical experience is no good?

so by that lodgic you're ready to admit that if you went to university for 10 years to learn medicine, because they got their knowledge from "guides" of previous people who pioneered the subject...is just as invalid as someone who played a game for 10 years who read guides and train with players who pioneered these said guides for the systems he's trying to learn??? thats not a very logical logic lol
nice misrepresentation.

as I originally stated, very few people know the cooking system very well, and here you think i said if someone spent time not just reading the existing posts about cooking but also some time experimenting with the system that they cant be good. i dunno what kind of telephone game you're playing in your head but its gone off the rails

statements made:

very few people know the cooking system very well.
*almost* nobody had any way of calculating results to any degree of accuracy.
reading a guide and following the included recipes does not (in my mind) make you very knowledgeable on the cooking system.
relatively few knew how to make decent sophistication food (aside from the obvious one or possibly two ingredient recipes).

-barcode
 
May 29, 2020
58
29
18
Montreal, QC
im not misrepresenting im just serving you your own logic. you dont want to take it? das fine.

I admit , yes i agree that reading the guide does not make you very knowledgeable and gives you a baseline and that to be truely "knowledgeable" you need further experimenting BUT admitedly 2 players who've just started playing on the same day(or maybe just trying cooking for the first time). after a 6h of gameplay session (reasonable) the one who read the guide has a huge headstart in cooking knowledge and know what to go for VS the player who's just putting ingredient in different amounts in random cooking tools expecting shit to happen.

reading the guide gave you an idea on how recipes and how to go about experimenting with the ingredients. cuz nowhere in MO1 does it tell you to mix 2:2:1:1(0.5 for everything else) to make a 14 ingredient cake in the baking stone or wtv. nor does the game say cake has more sophistication than breads. BUT at least the guide gave you an hint on what to do

but to give you an honest quote, imo there was nothing to gain from food than the health/stam/mana nourishment. soph was superfluous, healing/regen was nice but the rate at which ur hunger depleted was not a reliable healing source, groth/shrink food was jank. it either worked or didnt work even when u have left over points and stuff. My whole suggesstion is to make cooking more fun for us who are cooks, and im also trying to find a way to make FOOD a viable concumable outside of reserves thats all man...
 
May 29, 2020
58
29
18
Montreal, QC
and then you go an ignore everything else i wrote so much for logic and trying to discuss the game and its mechanics...

look, do you have anything of value to add to the cooking discussion aside from "ppl dont know" or was that it?
 

barcode

Well-known member
Jun 2, 2020
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and then you go an ignore everything else i wrote so much for logic and trying to discuss the game and its mechanics...

look, do you have anything of value to add to the cooking discussion aside from "ppl dont know" or was that it?
as stated in the original posts, the real issue is that SV themselves dont really understand the design decisions made by mats and his original vision for the cooking system. I fear that without said knowledge, they will repeat the mistakes they've made in adding unbalanced mats and failing to make cooking worthwhile.

either they need to figure out how it works and use said knowledge to make it interesting, or throw it out and make something completely different that they *do* understand.

-barcode
 
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May 29, 2020
58
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Montreal, QC
yeah Matt wrote some of the lore but ultimately, MO is Henrik's project and it always been since 2005.. idk why you think it's matt's "vision"


all in all, i think the thread is dead now cuz ppl just shit post instead of working on cooking's mechanics...
 
May 29, 2020
58
29
18
Montreal, QC
SO to reiterate on what has been discussed and found
what if you remove reserves? keep the grey bars over hp and stam/mana and have the food heal the grey bars right away instead of healing reserves? the grey bars on your hp would come from just taking more and more damage, stam loses would come from hunger(grey bar appear when you are lower than half hunger) using mana will give greybar overtime. so running around as much as you want wont cause stam loses only when ur character gets hungry (also serve as hunger indicator lol)

switch thirst* for "alchemical tolerence" when your tolerence become 0/10 you become tolerent to your potions and they dont affect you untill ur tolerence go back to 10/10 (you could also switch number around..make 0/10 your starting value lol)

if you eat a certain amount of health or mana food your character become "well fed" and cannot lose hard stats for a while? stamina will still go grey below 50% hunger cuz as long as your well fed*** you're not supposed to lose stam lol


so you wont have to eat as often as in mo1, only to keep ur hunger up when ur not up and about pvping or exploring. the result of using health food or mana food during pvp will let you mitigate the stat loses. so you still end up needing to eat less than in mo1


My initial idea of having a third tier for ingredient was well received by mo2 community so far
the QUOTED post semms to be a suitable solution for reserves and greybars, to make it less painful on PVP heavy activities.

now here's my solution for "hunger depletion rate" so you dont have to eat every 30minutes:
-----------------------------------------------------------------------------------------------------------------------------------------------

make the :hunger depletion rate go 3x time slower: that should solve part of the problem. now if we could be able to craft "low caloric foods" like pills or powders with healing effect, mana regens and stam heals that could be consumed like bandages and whatnot. this could be a way to put COOKING

a healing powder or pill could be consumed like a bandage(same cooldown etc), it would still suffer the "alchemical tolerence" (thirst) so u can chug a bucket of pills to save urself lol

with so many food giving direct/ healing over time. mana nourishment and stam nourish. this could be a way for foots to have a way to replenish stam on the go. Mage to get some mana back real quick and everybody to have a nice 15hp heal + Healing over time outside of battles or get the regen going before jumping into action so u get hp back as u fight lol

y'know creat some dynamics. "healing powder" is just an idea tho. yall can tell me if its dumb or anything
 

Cromwell

Member
Jun 4, 2020
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as stated in the original posts, the real issue is that SV themselves dont really understand the design decisions made by mats and his original vision for the cooking system. I fear that without said knowledge, they will repeat the mistakes they've made in adding unbalanced mats and failing to make cooking worthwhile.

either they need to figure out how it works and use said knowledge to make it interesting, or throw it out and make something completely different that they *do* understand.

-barcode

Logic was flawless, you know fuck all, we know fuck all, medicine as an example was perfect because no one really know that system either, we just put layers on top of layers previous "knowledge" that keep getting updated.... get the fuck out of here with your grandeur deliriums if you ain't going to add anything useful to the discussion, some people know their shit about cooking and alchemy, some don't all of them pioneers or students of previous knowledge, so unless you are willing to start grinding the system again from scratch, wich i highly doubt, at least don't be a pain in the ass...
 
May 29, 2020
58
29
18
Montreal, QC
ty cromwell, but also unneeded. lets keep the board cleanest as possible.

to touch up on my previous post and flesh it out a little more..

the idea of making pills and powders can also be from Alchemical lore used in conjunction with cooking. you know? so an alchemist with extansive lore can also be an insanely good cook because they will know the stats better on foods (because of Taste identification) and can single out traits in food when cooking or using the fabriculum to make "foods" that can be consumed even on full hunger(pills and powders) but that will still respect the (thirst) alchemical tolerence feature.
 

Cromwell

Member
Jun 4, 2020
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ty cromwell, but also unneeded. lets keep the board cleanest as possible.

to touch up on my previous post and flesh it out a little more..

the idea of making pills and powders can also be from Alchemical lore used in conjunction with cooking. you know? so an alchemist with extansive lore can also be an insanely good cook because they will know the stats better on foods (because of Taste identification) and can single out traits in food when cooking or using the fabriculum to make "foods" that can be consumed even on full hunger(pills and powders) but that will still respect the (thirst) alchemical tolerence feature.

Apologies, that kind of people get me on my nerves....but you are right

About the powders, sure, alch/cooker all the way here hahahahaha make them real please I would be even more severe and made them consume both, thirst and hunger

or maybe consume thirst and give you 100-200 hunger?
 
May 29, 2020
58
29
18
Montreal, QC
yeah sure. 100-200 of hunger for a small burst of healing and a lasting regen thats good.


many "drugs" today in ou world inhibits appetites as a side effect, i dont see why not in mo2 too lol
 

Cromwell

Member
Jun 4, 2020
32
26
18
yeah sure. 100-200 of hunger for a small burst of healing and a lasting regen thats good.


many "drugs" today in ou world inhibits appetites as a side effect, i dont see why not in mo2 too lol
Yeah but it should be like "eating" water, no reserves, so if you overuse drugs and don't eat properly you go all skinny and fucked up before even noticing, given that the "death hunger" stop existing...hahahaha
 
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