I am sure many ideas have been suggested about how to stop griefing. Hopefully, I can offer a little insight and suggestions for the future. The current culture of the game being that it is open world, full loot, PvP, will inevitably attract griefers. Its the developers who give it a niche for them. There are a lot of good PvPers who want honest PvP with players who can give them a challenge, then there are griefers who pick on weaker players, miners, explorers, PvEers, those who may not respond fast enough to defend themselves (Aussie lag, etc); maybe they deal with some kind of PTSD (Due to military experience in RL) and don't like to fight other players, or they are just not aggressive by nature. These are the ones who suffer the most in a game like this with griefers. Its a beautiful game, mind you and there should be a place for these players who don't want violence.
Toggle PvP is burdensome and not realistic and I don't agree with it. Players should be able to kill whoever they want and I don't think SV should take away that freedom. I do think there should be some kind of choice and a much stricter consequence for murdering someone who chooses not to fight.
In order for this to happen, GM's need to be more involved.
30 SECOND PvP TIMER RULE
Instead of quick ganking, which is not PvP in my eyes, it is just bullying. Why not give it a 30 second timer. If players engage in pvp both sides have to wait 30 seconds to attack and all players have to agree upon this action. After 30 seconds everyone who agreed to partake in PvP, their names will become orange and they have permission to fight to the death. Also whoever wins or loses will not become a criminal. Thus if a player does not want to fight he can just opt out and run away. Similar to a duel. This way it will be a mutual agreement. Thus if someone attacks that innocent player before the 30 second timer ends, who did not agree to the fight; he/she can therefore contact a GM after the assault and the GM will suspend the aggressor player or players account for 24 hours. When they return after the suspension they will be murderers with red names unable to go into player towns. So everyone in the gaming community will know who killed someone dishonorably. Being red means you killed someone without their consent. If a murderer has 3 of these player assaults the accounts will be permanently banned. If a murderer works hard and decides to be good again, they must repair their reputations. I think this will give PvP in Nave more honour and those who enjoy it can get it without having to grief and use that as an excuse to kill innocent players. This way we will find out who the skilled fighters are and who the cowards are. You may be surprised to see how cowardly the current griefers in our community are.
Something to consider. @Henrik Nyström
Toggle PvP is burdensome and not realistic and I don't agree with it. Players should be able to kill whoever they want and I don't think SV should take away that freedom. I do think there should be some kind of choice and a much stricter consequence for murdering someone who chooses not to fight.
In order for this to happen, GM's need to be more involved.
30 SECOND PvP TIMER RULE
Instead of quick ganking, which is not PvP in my eyes, it is just bullying. Why not give it a 30 second timer. If players engage in pvp both sides have to wait 30 seconds to attack and all players have to agree upon this action. After 30 seconds everyone who agreed to partake in PvP, their names will become orange and they have permission to fight to the death. Also whoever wins or loses will not become a criminal. Thus if a player does not want to fight he can just opt out and run away. Similar to a duel. This way it will be a mutual agreement. Thus if someone attacks that innocent player before the 30 second timer ends, who did not agree to the fight; he/she can therefore contact a GM after the assault and the GM will suspend the aggressor player or players account for 24 hours. When they return after the suspension they will be murderers with red names unable to go into player towns. So everyone in the gaming community will know who killed someone dishonorably. Being red means you killed someone without their consent. If a murderer has 3 of these player assaults the accounts will be permanently banned. If a murderer works hard and decides to be good again, they must repair their reputations. I think this will give PvP in Nave more honour and those who enjoy it can get it without having to grief and use that as an excuse to kill innocent players. This way we will find out who the skilled fighters are and who the cowards are. You may be surprised to see how cowardly the current griefers in our community are.
Something to consider. @Henrik Nyström
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