To be able to farm spirits.. You currently need 14 k gold.
14,500 gold to be specific.
Not only this, you've tied Necromancy to spiritism due to it's reliance on spirits for zombies.
This has to be one of the worst design choices i've ever seen. You literally hamstring two skillsets by doing this.
Read this very carefully :
NOT EVERYONE PLAYS IN A GUILD.
You may want them to, but they don't. The game can be played solo, it can be more fun solo. 14k for a solo, is ridiculous.
I do not want to have to depend on someone else to get spirits. I want to independently attain them. 14K is WAY WAY WAY WAY too high. JUST to be able to play a build.. It is ridiculous.
Why is it so high? Because for some naive reason, you've only given one way to get this book. Which means a group of lesser players have banded together to essentially gatekeep the dungeon. (Guilded players are by default lesser due to playing on an easier mode).
You need to free up spiritism, because i'm not paying 14k for something that isn't worth that much. I'm not ass-kissing some guild that i'm better than because they're too scared not to play as a group.
Stop rewarding your most cowardly weak players, and give your solo players (the best players) some options.
14k is not reasonable for what is a skillset that isn't worth that much. The price does not determine the worth, no. I'm sorry, no. The effort they put in to get it is minimal, and does not translate to the extortionate cost. They have no real competition, because they play in a big baby zerg. They have no challenges, they don't know the true brutality of the game. They're fakes; and they get everything. Stop it.
You should have to be good at the game to get stuff, not weak and cowardly and running with 50 people at all times.
If you're going to put some big fancy item at the end of a dungeon made for a group, you have plenty of alternatives outside of a literal skillset. How about a cape? People buy capes for extortionate prices. How about an abundance of gold or trinkets??? Not a skillset that is essential to playing other roles in the game... It is just frustrating.
I have the gold, but you think i'm letting these nobodies take 14k of my gold for what is clearly a rip off? God no. Sort out your game please, this is obvious and shouldn't even need to be said.
You control this extortion by the places you allow these items to drop. Fix it already, so we can actually play these roles outside of the cowards of the game getting their pick of everything. It is disgusting that you reward these weak people who need to band together to do anything.
They never team up on other people their size. This has left the world stagnant. All the big guilds holding hands and helping eachother, as cowards do who are too scared to take a risk. It is basically the scum of the game versus the solos. That is what it boils down to.
14,500 gold to be specific.
Not only this, you've tied Necromancy to spiritism due to it's reliance on spirits for zombies.
This has to be one of the worst design choices i've ever seen. You literally hamstring two skillsets by doing this.
Read this very carefully :
NOT EVERYONE PLAYS IN A GUILD.
You may want them to, but they don't. The game can be played solo, it can be more fun solo. 14k for a solo, is ridiculous.
I do not want to have to depend on someone else to get spirits. I want to independently attain them. 14K is WAY WAY WAY WAY too high. JUST to be able to play a build.. It is ridiculous.
Why is it so high? Because for some naive reason, you've only given one way to get this book. Which means a group of lesser players have banded together to essentially gatekeep the dungeon. (Guilded players are by default lesser due to playing on an easier mode).
You need to free up spiritism, because i'm not paying 14k for something that isn't worth that much. I'm not ass-kissing some guild that i'm better than because they're too scared not to play as a group.
Stop rewarding your most cowardly weak players, and give your solo players (the best players) some options.
14k is not reasonable for what is a skillset that isn't worth that much. The price does not determine the worth, no. I'm sorry, no. The effort they put in to get it is minimal, and does not translate to the extortionate cost. They have no real competition, because they play in a big baby zerg. They have no challenges, they don't know the true brutality of the game. They're fakes; and they get everything. Stop it.
You should have to be good at the game to get stuff, not weak and cowardly and running with 50 people at all times.
If you're going to put some big fancy item at the end of a dungeon made for a group, you have plenty of alternatives outside of a literal skillset. How about a cape? People buy capes for extortionate prices. How about an abundance of gold or trinkets??? Not a skillset that is essential to playing other roles in the game... It is just frustrating.
I have the gold, but you think i'm letting these nobodies take 14k of my gold for what is clearly a rip off? God no. Sort out your game please, this is obvious and shouldn't even need to be said.
You control this extortion by the places you allow these items to drop. Fix it already, so we can actually play these roles outside of the cowards of the game getting their pick of everything. It is disgusting that you reward these weak people who need to band together to do anything.
They never team up on other people their size. This has left the world stagnant. All the big guilds holding hands and helping eachother, as cowards do who are too scared to take a risk. It is basically the scum of the game versus the solos. That is what it boils down to.
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