First of all i want to say that i like the Idea of regional Murdercounts.
I guess the Idea is that people from a Region hold together and fight Players from other Factions/Regions. The Asian, Khurite or Alvarin Towns.
I hope it cant be exploited, so Players can´t spawn at there Hometown Prist and give the Murdercounts to Players in different region,
in which the murder didn't take place.
Now my Questions
1.Are you forced to join a Faction ?
2.How many Reputation you need to join a Faction
3.Will Players be able to change the Faction for doing regional Quests for another Faction, so that they will be able to join ?
4.Will you get a Murdercount for killing Players from other Factions.
5.Will the City Guards of a city protect a Player, if i made it in a Town of a different Faction, to sell my Materials ?
6.Will we be able to get the benefits from a high reputation to a faction, without joining it ?
7.Should Crafters rather stay neutral ?
8.Will Players from another Faction have a different colored Name ?
9.Will we be able to add different Faction based Engravings to the Torso of our Armor, to better recognize Players from other Factions, such as a Lion or specific Banner engraving for every faction ?
10.Will Players/Guilds that are Part of an Alliance be limited to 1 Faction, so the different Guilds inside an Alliance can´t be Members of different Factions ?
How should this system suppost to be working ? I would like if there will be mechanics, that Groups of PVP Players can fight each other without getting Murdercounts.
Does anyone know more about SV Vision how a Faction System will work ?
I think this is an important feature of the Game, and it would be nice if someone can give out some informations, of which features have been confirmed so far.
I guess the Idea is that people from a Region hold together and fight Players from other Factions/Regions. The Asian, Khurite or Alvarin Towns.
I hope it cant be exploited, so Players can´t spawn at there Hometown Prist and give the Murdercounts to Players in different region,
in which the murder didn't take place.
Now my Questions
1.Are you forced to join a Faction ?
2.How many Reputation you need to join a Faction
3.Will Players be able to change the Faction for doing regional Quests for another Faction, so that they will be able to join ?
4.Will you get a Murdercount for killing Players from other Factions.
5.Will the City Guards of a city protect a Player, if i made it in a Town of a different Faction, to sell my Materials ?
6.Will we be able to get the benefits from a high reputation to a faction, without joining it ?
7.Should Crafters rather stay neutral ?
8.Will Players from another Faction have a different colored Name ?
9.Will we be able to add different Faction based Engravings to the Torso of our Armor, to better recognize Players from other Factions, such as a Lion or specific Banner engraving for every faction ?
10.Will Players/Guilds that are Part of an Alliance be limited to 1 Faction, so the different Guilds inside an Alliance can´t be Members of different Factions ?
How should this system suppost to be working ? I would like if there will be mechanics, that Groups of PVP Players can fight each other without getting Murdercounts.
Does anyone know more about SV Vision how a Faction System will work ?
I think this is an important feature of the Game, and it would be nice if someone can give out some informations, of which features have been confirmed so far.
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