I think the recent changes with reds were decent but there is still one sever design issue left with crim flagging that really needs to change.
I propose turning crim actions on needs to make you grey in the process also without any exceptions and needs to take a few mins to activate and deactivate.
In the process you need to adjust some spells to work with no crim on but that has to be done. The mechanics are there, make them work with AOE spells also and not take the cheap route with crim actions on.
Why you ask?
Currently let's say a grp gets jumped by a group of pkers... who are all blue (there is enough around that avoid going red and 2nd char will make this worse) what happens way too often: the first of the attacking pkers gets grey/crim but the defenders have to focus another target situational that still was blue and get crim before the attacking pkers even got crim. So now let's say the defenders win... they get murder counts for defending against pkers. Sounds stupid right?
So make this change... who wants to kill can but should have to git guts and show it and not use being blue as disguise in approach. You should see the intentions of someone when you see him without checking you super mini guild Tags.
I propose turning crim actions on needs to make you grey in the process also without any exceptions and needs to take a few mins to activate and deactivate.
In the process you need to adjust some spells to work with no crim on but that has to be done. The mechanics are there, make them work with AOE spells also and not take the cheap route with crim actions on.
Why you ask?
Currently let's say a grp gets jumped by a group of pkers... who are all blue (there is enough around that avoid going red and 2nd char will make this worse) what happens way too often: the first of the attacking pkers gets grey/crim but the defenders have to focus another target situational that still was blue and get crim before the attacking pkers even got crim. So now let's say the defenders win... they get murder counts for defending against pkers. Sounds stupid right?
So make this change... who wants to kill can but should have to git guts and show it and not use being blue as disguise in approach. You should see the intentions of someone when you see him without checking you super mini guild Tags.