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  1. S

    An outsider’s perspective

    Being on fire only shows an effect, it does not show a cause. It would be akin to removing sword swing animations and just playing an “UGH” sound to indicate that you got hit. To give players more visual input, you could make casting animations more flourishing, you could actually show fire...
  2. S

    An outsider’s perspective

    Yeah, one of my main suggestions was shifting stamina usage out of attacking and into defending. In my opinion, stamina should not exist to limit aggression, it should exist to limit defense.
  3. S

    An outsider’s perspective

    This is a difference in preference, but in my opinion, in a team fight people shouldn’t really be sprinting around in and out of engagements. They should be engaged with the opponent and fighting. When I mention staggering, I am not suggesting a stun or disable, but a brief state in which...
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    An outsider’s perspective

    Hello, like most of you I am a pvp enthusiast looking for the next thrill. Also a fighting game player, chess player and fencer. I briefly played Mortal Online 1 after hearing how unique it was and much high praise. I thought the game was brilliant but deeply flawed, and ultimately was not the...