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  1. Dimandius

    [Bug list] Report a bug here

    - Login will fail with the message "The server is still starting up", even without the server having restarted. - Moving items inside your inventory will break running. - Pigs are invincible within Haven's city walls.
  2. Dimandius

    Will it run?

    I'm running i5 6600K @ 3.5 GHz, 16 GB RAM and a 970. At high-medium settings it gets 40-50 FPS, possibly reduced to 30-40 in congested areas. Still, if I drop settings a bit, should be pretty decent overall.
  3. Dimandius

    World - Empty on purpose or just not finished

    I'd expect a lot more to be added, in terms of mobs, bosses, hidden dungeons, caves, demon pillars and all sorts of stuff. I'd also expect them to introduce treasure chests, hidden books, or other interesting items to find in the world. Still, large parts of the world will probably remain...
  4. Dimandius

    Add portal chambers to counter the massive map size increase

    While there is without a doubt a problem with map size, I'm afraid your solution is worse than the problem. Portals will make many other hallmark features of Mortal meaningless. What I would prefer to see is player built (and maintained) roads that dramatically increase both foot speed and mount...
  5. Dimandius

    Login Failed

    Same here. Hope there will be a fix or something.
  6. Dimandius

    Tindrem + Haven

    Well, let's not be too harsh on SV and see how they will play it out. The last couple of patches actually touched on some of the main issues discussed in the thread above. Even my own post described lacking tutors and explanations, as well as skyrocketing bugs - should be all fixed now. They did...
  7. Dimandius

    Worth exploring??

    I've walked around a bit and it seems mostly empty at this stage. Exploration could still be worthwhile if you are interested into researching mountain passes / locations hidden from view for later PvP purposes.
  8. Dimandius

    Tindrem + Haven

    I have to agree that the game is not ready for the massive influx of attention it is about to receive. Haven is a confusing experience in itself (probably very early rendition, with most of the terrain being there, but still not populated with any interesting mobs or NPCs). There are many...
  9. Dimandius

    No thief in mortal ii

    That's the difference between a common thief and a master thief. Anyone could pick some newbie pockets and steal a few cuprum coins. Master thieves know that thievery is much more about psychology and understanding the world than just mindlessly snatching people's purses. They thrive on the risk...
  10. Dimandius

    Beta Patch Notes 0.1.0.67 Discussion

    It's small to make up for the entire 4-character account setup, but hopefully this will limit the one-man-show self-sufficiency fanatics. I would much rather like to see people becoming specialized in their craft, having to trade other people in order to obtain the best combination of armor and...
  11. Dimandius

    Beta Patch Notes 0.1.0.67 Discussion

    This seems weird, maybe it was a bug? I shall have to see after my download completes.
  12. Dimandius

    Beta Patch Notes 0.1.0.67 Discussion

    1100 primary for both action / combat and profession skills sounds like a very nice balance - it basically fits 2 complete MO1 characters (one combat and one non-combat) into one.
  13. Dimandius

    Monetization

    While a subscription may seem illogical to a newcomer to Mortal (that's how I first saw it, more than 8 years ago while I was busy collecting undead heads on my Thur-Khur for the first time), it starts to shine only once you have played for a while and have actually managed to comprehend the...
  14. Dimandius

    1.87M youtuber ESO does video on mortal

    It's great to see Mortal 2 picking up coverage! Even if a tiny percentage of the viewers give the game a try, that will translate into hundreds or even thousands more players! And in a sandbox, it's the players that create the content, so here we go!