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  1. AidanKyros

    Murderers and Consequences

    Game is weird man, you got MA's that are good at killing horses and pegging mages to lose concentration, you have mages who can fulminate a horse for 1/3 or more of it's HP with very little way to reduce or avoid it in a fight. The game gets progressively more fun with 3-10 ppl groups on both...
  2. AidanKyros

    looting risar camp is too easy

    They made fighting mobs less terrible then MO1, but the chase in straight line thing and hit when within range is still there, and the fact that basically all AI do it including big bosses is quite stale. I love the improvement, but we could do better, it's been like 14 years.
  3. AidanKyros

    Magic in this game and its issues

    I am of the opinion that magery in general has almost no creativity in it's design, we literally are playing one of the only MMO's that use directional combat and for some reason mages are unable to cast with weapons out nor are able to do any defensive gestures asides from healing themselves...
  4. AidanKyros

    Flawed Rep System

    it would be nice to have both for ppl who cant or dont want to fight risars, no reason not to have parcels and risar head turn in, i think both need to still give gold as well for the effort.
  5. AidanKyros

    Murderers and Consequences

    I mean the whole crux of this game currently is point of interests and players contesting for these resources, there are clear best farming spots, and even if I am not farming, me and my crew can hit up all POI's in an area, looping around to look for players, this has always been MO gameplay...
  6. AidanKyros

    A design document detailing the suggested “Bounty System” For Mortal Online 2

    The system in it self would be an improvement to the game, but current rep/murdercount/criminal systems would likely hamper the design, unnecessary loss of rep or gain of murder counts due to being a group or encountering a group, pure murderhobo players could entirely ignore any threat to their...
  7. AidanKyros

    Murderers and Consequences

    Those could alleviate troll spawning and unnecessary murder counts, I personally question why certain priest placements even exist, or why there are pig spawns inside a town, etc.. i'd love to see something like you mentioned above after more strategic placement of priests are done.
  8. AidanKyros

    Murderers and Consequences

    I think we are assuming a lot of things in this thread, BUT the game could revise a lot of it's mechanics for the better if they wanted to. Right now naked spawning on any character with no consequence is a terrible thing to witness, in lawless towns it forces players to priest camp as the loss...
  9. AidanKyros

    U like PvP?

    I dont know man, people just don't realize all the ways experienced players play the game, and they wonder why they get "mistreated". You got kids walking around a dungeon/farmzone/towards a city, and they could be transporting, or a scout, all I know is I don't need some guy moving materials...
  10. AidanKyros

    Returning to beta population numbers but with out the beta community.

    Enlighten me, I am pretty sure I have seen messages related to the intention to ban players if they do it, but I cant say I have seen any details in regards to saying we have banned players whom have done it.
  11. AidanKyros

    Returning to beta population numbers but with out the beta community.

    I am not sure what reward you speak of, there is no gain from getting the house back, actually right now it is a loss, and again the gate was not blocked. That's a first I have heard anyone losing items or getting banned for the bag bug, did the dev's announce this somewhere?
  12. AidanKyros

    Returning to beta population numbers but with out the beta community.

    I think it sounds like they didn't intend any buildings to be near the front side of the keep. But regardless how close it was, it was not in the wall, it was not inhibiting access to the gate, so the game greenzoned the area for a non-keep owning guild, that usually means that someone in...
  13. AidanKyros

    My General Feedback

    I have played most sides of this MO coin over the years, and I am not sure I agree with the idea of safe zones for this game, I actually enjoy the idea/feeling of vulnerability this game gives, I am not sure it would be the same without it, in my eyes. I also am not sure I agree with your...
  14. AidanKyros

    Returning to beta population numbers but with out the beta community.

    From my understanding as of this morning, no one has been compensated, house was deleted(which is fine, we won't do it again, there is a clear ruling and announcement not to with consequences if we do.), A GM ticket was opened after the thread was closed to follow up on what Tychon had said as...
  15. AidanKyros

    Returning to beta population numbers but with out the beta community.

    It is a joke to tell people how to do it pre-release then make an official rule that it is bannable with pretty much no way to enforce, so they don't bother but don't worry they have plausible deniability about their support of .ini changes. Anyway, locking the files is the right step if they...
  16. AidanKyros

    Running two MO accounts simultaneously?

    Man if they would be willing to create a system fun to PvE in for the majority of folks, then whatever state PvP is in, there will be people doing it. The problem is if there is nothing to do, to level, to grind, acquire, to compete for then people will quit. Mobs need to be difficult not some...
  17. AidanKyros

    Returning to beta population numbers but with out the beta community.

    I can understand the direction behind the majority of changes that have occurred since release, but I am not sure I agree with what I think have been tiny steps towards that direction.. This is leaving IMO half-assed game components to work with in the current game. I know this is Henrik's baby...
  18. AidanKyros

    Patch Notes 1.0.0.20 Discussion

    It's your stats dude, every 10 attribute points give bonus value to your skills, if I have anatomy at 90 and have 100 int, the skill value will be 100 with 90 skill points invested, the skill points will keep adding to anatomy regardless of your bonus' because they havn't created a robust system...
  19. AidanKyros

    Running two MO accounts simultaneously?

    I do understand the push for forced teamwork, and having one char per account does help force it, But for people who want to multibox the game for efficacy, this will never matter to them they will own multiple accounts for trading to themselves, for observing areas, for presence in multiple...
  20. AidanKyros

    Running two MO accounts simultaneously?

    I have never understood how multi characters somehow cause issues with reputation etc... it can only cause issues if you implement it in a way that would enable separate identities. (MO1 is an example of designing alt characters in a way that supports separate identities.) I am sure they could...