No mention of any type of siege system in the road map. What if I can just plop a house down next to a resource that no one can touch. That would not be very Mortal Online like.
If you want to run higher resolutions like 1440p or more use an RTX 30 series. Game runs just fine at 1080p with a GTX 1080ti. Bigger fights and level streaming are an issue for any hardware of lesser specs.
They did kind of shoot themselves in the foot with the easy anti cheat. Unless it's not that hard to find a way around it I believe it shut down multiboxing on 1 PC.
You do realize that posts like this encourage them. That said I have no idea why SV won't put in a guard call mechanic to make up for the bad AI like we have in the old game. And how long do we have to wait for donkeys.
Mount killing in MO1 was balanced a good mount was hard to kill and...
Barbers huh seems like a nice way to excuse the complete lack of character customization. We really need a modern facial creation system I would be very happy with something 1/4th of what BDO has.
Please enjoy this Mortal Online classic. A little back story. Henrik's father had a maul in RL that he was very fond of so it was added to the game and did god tier damage.
If you are going to do as the title of this post asks. Lets also increase the damage you incur when charging your horse full speed into a weapon strike.
What worries me the most is things not being tested and huge game breaking exploits and imbalances are found. This was the case in MO1 and there was no recovering from it.
They had almost a years worth of combat alpha to innovate this slow clunky system and listen to player feedback. People suggested kicks from day one. Great post but it falls on deaf ears.
I wonder how many people would play MO1 if they wiped the server and made the game fully free to play. Then asked players to donate for server costs. Steam charts show less then 10 players average in MO1.https://steamcharts.com/app/287920