Search results

  1. Turbizzler

    New Road Map....

    The latest road map brought on a huge amount of disappointment for me. I was really hoping to see a focus on TC and other major content sooner. The game lacks any meaningful long term content for longevity and player retention. It's just little carrots on the end of a stick to keep some people...
  2. Turbizzler

    I'm more safe anywhere else in the game than inside guarded cities.

    So you got folded like uncle bobs lawn chair during a trade, due to your own mistakes, while being on a wheel chair obese mage, wearing light rice paper armor. And this is your reasoning for wanting to make time to kill even longer and towns safer than they already are. Towns are literally 95%...
  3. Turbizzler

    WTF Did You Do to Dedicated Archer and MA Builds?

    It's a little over tuned right now, seems to be a bit of a knee jerk implementation due to how people complained about MA and archery for a year. It reminds me of arma 3 head bob slider being put to 100% lol, Can get a little sickening after a while. It did need change, but now it just has made...
  4. Turbizzler

    Patch Notes 1.0.8.3 Discussion

    First time I have voted a patch being good. Usually patches for me are below average or average. My main gripe is how much stronger mounted magery is becoming every patch with changes. While the latest archery changes were needed(though a little over tuned IMO) it just widens the gap between...
  5. Turbizzler

    Ideas to reduce travel time, without destoying core mechanics of the game. (very important feedback to make the game enjoyable for players with a job)

    The goal is to spread the population across all corners, hence the city/town placements in MO2 - Aside from the Jungle and central steppe. For a healthy world you want the population split up across key locations across the map and have PvE locations around the main population centers, as well...
  6. Turbizzler

    Ideas to reduce travel time, without destoying core mechanics of the game. (very important feedback to make the game enjoyable for players with a job)

    Map size is 20x20km 15% = 3km = 17x17km 20% = 4km = 16x16km 3 - 4 km from all sides would amount to 12 - 16 km reduction in total, which would be a 60 - 80% reduction. Which is not what I'm talking about. That is MO1 Myrland scale, which is too small for this, yes. But 20% would be fine...
  7. Turbizzler

    Ideas to reduce travel time, without destoying core mechanics of the game. (very important feedback to make the game enjoyable for players with a job)

    Aside from reducing the world size(Which I still think needs to happen by at least 15% - 20%), there's other things that could be done. When people rather ghost from town to town, to avoid having to plan a play session to roam or farm somewhere across the map, that's an issue. There's a huge...
  8. Turbizzler

    Give actual in game feedback for fulm and corrupt

    This has been requested since magic was added. Even taking their MO1 VFX for having a corrupt or fulm casted on you and adjusting it for current UE4 standard, as a placeholder would be fine. But everything in MO2 is half implementation and the added polish is forever SoonTM, almost as much as...
  9. Turbizzler

    Removing spinning cause 1 month streamers cant read attacks

    So we have Hemeth(Cerqo) the MO neckbeard who's guild has copped more bans than Kubalay has devoured honey buns VS Stouty the bowl cut content creator neckbeard. Interesting match up.
  10. Turbizzler

    Removing spinning cause 1 month streamers cant read attacks

    It's Henriks words, so could be half truths or fabricated, but nonetheless the games are mechanically very similar, despite differing elements that branch off. I support those who acknowledge cheese and broken aspects of mechanics, and agree are bad for game health and will advocate change...
  11. Turbizzler

    Removing spinning cause 1 month streamers cant read attacks

    Never heard of him in Chiv/Mord, Only knew of him in MO2 as I meme'd around with him outside of Fab fighting Odinseed lol Though I didn't follow the NA scene too closely. Looking at his page, he was involved in the Modhau NA community leagues as a caster/streamer.
  12. Turbizzler

    Removing spinning cause 1 month streamers cant read attacks

    In terms of mechanical design, they're very very similar. SV even takes credit for Chivalry's combat system, as apparently Chivalry devs worked for or interned at SV before making Chivalry and took SV's ideas to build Chivalry's combat. It's just a damage trace based on the weapons movement...
  13. Turbizzler

    Removing spinning cause 1 month streamers cant read attacks

    Stouty does alright at MO2 for someone who just jumped in head first, if he stuck at it, he would probably be near if not be at the top of the skill ceiling, especially with his ping. His knowledge on games that use damage trace for directional combat is higher than 99.9% of people in this game...
  14. Turbizzler

    Removing spinning cause 1 month streamers cant read attacks

    I mean, one of the streamers talking about the spinning in a negative light, is someone who actually played melee slasher games professionally and was in the top 1% in both Chivalry and Mordhau, which were/are notorious for starting the ballerina combat. Mordhau at one point had basically...
  15. Turbizzler

    How many PVE Palyers can the game handel at once ? With 1500 players in total all dungeons are already overcrowded.

    That's good, it means there's risk when farming the main lucrative PvE spots, like there should be. Others contesting mobs and resource spawns are good for the game, it adds a little to the whole risk vs reward aspect and creates fluctuation in resource as it alters supply & demand....even...
  16. Turbizzler

    UE4 to UE5

    It's not a super simple task, it's not as seamless as documentation makes it appear. While there is backwards compatibility, there is also isn't alot of backwards compatibility. Still have build certain systems and code base with UE5 in mind, as a lot of things are UE4 specific and very...
  17. Turbizzler

    Murderers Should Get Permadeath

    I care about PvE, most players do, even more PvP focused players. It's supposed fuel conflict and causes increase/decline in regional economy...well that's how it's supposed to be, too bad the economy is absolutely broken. What I don't care about are PvE focused only players who feel the need to...
  18. Turbizzler

    Murderers Should Get Permadeath

    Characters who don't PvP or tolerate violence, should suffer a stroke/heart attack the moment a violent encounter happens, they then experience perma-death in the form of the game uninstalling itself and being locked out from ever installing again. The lore behind it is a contagious sickness...
  19. Turbizzler

    Once RPK, RPK forever

    Buys into open world game with full loot PvP and no safe zones(Well.."limited" safe zones) Shocked Pikachu face when a PvP full loot experience happens to him. Bruh.
  20. Turbizzler

    Nave Illuminati

    There hasn't been an real significant political disputes or events in the games life cycle so far, that had any meaningful impact. You have a few minor tiffs and hissy fits, Like the war up in MK or the silly Kran civil war, just people trying to find something to occupy them. Then other hissy...