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  1. MolagAmur

    Beta Patch Notes 0.1.10.5 Discussion

    Those spells needed to be buffed. Lightning was always useless, and outburst used to be a good long range harass or finisher spell. Damage increase on spurt is odd but whatever. Whether or not you think magic damage is too high overall...doesn't change those spells needed to be brought up a bit.
  2. MolagAmur

    MO2 flagging and rep system take the fun out of MO

    I agree, but i understand why they did it. Having so many different options in MO1 made it extremely hard to balance it. Thats why you had some extremely cheese weapons. Hopefully now they can have a bit better handle on things.
  3. MolagAmur

    MO2 flagging and rep system take the fun out of MO

    Literally almost every pvp game though.
  4. MolagAmur

    MO2 flagging and rep system take the fun out of MO

    Okay. I think we agree. I just said it in a shorter and lazy way. @Emdash I agree. I dont think there should be any rep loss when you die out in the wild within a certain distance from towns. Major flaw imo. If I kill someone in mino dungeon they shouldn't be able to go back to town to report...
  5. MolagAmur

    MO2 flagging and rep system take the fun out of MO

    Its a hard thing to balance. MO1 there was zero reason to not murder everything you came across. MO2 seems like annoying penalties for doing that. They just have to find the happy medium. We want there to be plenty of sheep AND wolves. There needs to be incentives for both playstyles. Just keep...
  6. MolagAmur

    Feedback on Katana/Kallardian Padded Meta

    If true, that'll change the day the game launches. So enjoy it while you got it.
  7. MolagAmur

    Two things that MMORPG creators never seem to see coming, but that happen every time.

    Haha. I'm gonna quote this sometime in the future.
  8. MolagAmur

    Two things that MMORPG creators never seem to see coming, but that happen every time.

    #2 is my biggest concern and I know will happen. I'm just hopeful SV handles it in the correct way (not that I know what that is). For example, if there is a dupe...do you always rollback the server and punish everyone for the better good? Do you have a good system in place to track dupes? Do...
  9. MolagAmur

    Feedback on Katana/Kallardian Padded Meta

    I got bored halfway through is short story so I'm just gonna say this and move on... This game isn't about 1v1s. Nobody cares about tournaments. You're never going to have "balance" in 1v1s that won't drastically effect group fights. I may not know the exact damage numbers of these heavy...
  10. MolagAmur

    Feedback on Katana/Kallardian Padded Meta

    These posts man... "Nerf this playstyle because its cheap and beats me in duels" "Let's make this game all about gear" "Buff heavy weapons so I can one shot" "Buff mounted" Literally every post I read lately...
  11. MolagAmur

    Increase Mining Yield to Counter Durability

    this is just...wrong. Thats all I know to say.
  12. MolagAmur

    beyblade combat meta.

    This would actually be hilarious....until its not.
  13. MolagAmur

    The Problem with Mounted Combat, and How to Improve It.

    Highest damage. Highest mobility. Highest HP. 🤡 Mounted strength should be in groups. Able to choose their fights, flank, harrass, scout, chasing, etc. Not have everything and do ridiculous amounts of damage.
  14. MolagAmur

    Mortal Online 1 - Does it really need to shut down?

    If they wiped MO1 once they announced MO2 then sure, I could see a reason. If would give people that experience not everyone had. It would also give people something to pass the time while waiting for MO2. But yeah, don't see a point now other than a handful of people preferring it over...
  15. MolagAmur

    I just tired of all the tedious time wasting in this game.

    I agree the game has a lot of issues and needs a TON of work. But I dont think giving them more months or even a year would do too much good. I dont know of many MMOs that were polished and "ready" on launch. Most if not all of MMOs started out rough and got better over time. Star Wars MMO...
  16. MolagAmur

    How the War Declaration System COULD work.

    Hmm. Makes me wonder if later they plan to do the TC rules Herius asked for feedback on a long time ago before MO2 was announced. Basically you make your own rules in the territory you own. You could claim a guild as enemy basically and they would become either grey or orange the moment they...
  17. MolagAmur

    Guild bank/More in-depth guild interface

    I've brought up this topic quite often, but I think we need proper guild banks inside of town with permissions so that guild members can donate crafting materials or gold with ease. In MO1 the "guild bank" was usually an alt account that was shared between trusted members (and a lot were stolen...
  18. MolagAmur

    How to fix the zerg problem in the game. (Make game less zerg friendly and more skillbased)

    Yep I agree. Its kinda like the big pots we had in early MO1. A well timed 40HP pot were one of the big things that allowed you to fight outnumbered. Its funny though because I remember a ton of people in combat alpha were asking for LESS healing in the game. And this is the result. We get the...
  19. MolagAmur

    The Archetype balance

    I see the point you're making and I agree with you. I've actually spoke on this quite a bit. There are a lot of primaries that 99% of people use to be combat effective and it makes you wonder why they even exist if we have to use them. Aggressive, Defensive stance, Sprinting, and Anatomy using...
  20. MolagAmur

    I just tired of all the tedious time wasting in this game.

    I respect it and I have done a ton of feedback myself in this game and the previous, but people need to know their limit. At some point its a matter of giving valuable feeback, and the next its people not enjoying the game anymore and making posts such as these.