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    MO I Player Considering MO II: Questions

    Perhaps. I for one am willing try any vision a designer has but I’m short tempered and vocal, if it’s not good I will simply leave and ward people off with the same passion I would play and invite if it’s good. I’m here now… show me what you got!! So far, I’m not terribly impressed. There is...
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    MO I Player Considering MO II: Questions

    I think the problem, mentioned already of most of the content being completely out of reach of 95% of the community is at the heart of the issue with the games longevity. I mean the PvP stuff can be fixed but if the bulk of the community can’t get out of town without getting Zerg ganked by...
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    MO I Player Considering MO II: Questions

    I tend to agree, if the hardcore vets get what they want, MO2 doesn’t stand a chance. Compromise and making the game more appealing to a wider audience is nescessary. The details of how this is achieved, will determine success or failure. It can’t be an anything goes gank fest, over and over...
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    MO I Player Considering MO II: Questions

    Time will tell if anything comes of MO2. While the forums can’t be taken as a consensus, they don’t paint the game in a very good light. Star vault however is one of the few hopes left of bringing old school open world PVP to the fans of such games and they seem determined to give it there...
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    MO I Player Considering MO II: Questions

    I played Eve Online consistently everyday for 10 years. Trust me when I say that cloaks where not going to save you from anyone committed to finding you. I do however agree that there were lots of mechanics/equipment you could use to dramatically increase your chances of not getting ganked...
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    The Return Of Red Names Confirmed

    It’s fine if he can sustain it as a business, but if he doesn’t compromise, I don’t like his chances.
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    MO I Player Considering MO II: Questions

    It’s a fair point and I tend to agree. There is a lot of potential in this game as there was in MO 1, but if your going to cater exclusively to the die hard elite, your going to find that market way too small to carry an mmo. Eve had similar issues but they pivoted becoming a game that any...
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    The Return Of Red Names Confirmed

    It’s a catch 22, you can’t have PvP without the inevitable indiscriminate gankers who do what they do just because the game allows them to. It’s just a question of how you see those indiscriminate gankers? Are they a disruptive fallout that ruins the immersive experience for other players or...
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    I keep hearing Henrik saying "penalities for murderers".

    Well the solution to the whole, you killed me we need it to be legal to kill you back is kill rights like they have in Eve Online.
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    The Return Of Red Names Confirmed

    You don’t really know much about the state of things do you? Mortal Online 2 will be lucky if it can replicate the success of its predecessor. That community your craping on is the only hope MO2 has, at the current level, I doubt there are enough players to sustain the game. MO2 needs to grow...
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    The Return Of Red Names Confirmed

    The only thing that is confirmed is that you make vague and pointlessly insulting statements against members of the community and you think it makes you clever but actually makes your opinion irrelevant. Mortal Online is a 13 year old franchise, it’s all evidence required to prove its success.
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    The Return Of Red Names Confirmed

    Nonsense. You quoted only part of the sales pitch to make your straw man work. Mortal Online is a full-loot, open world PVP game. The issue people have are with specific rules in how that is executed which we can discuss like grown ups or act like children. If you have a point to make, make...
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    The Return Of Red Names Confirmed

    The downfall of MO1 was the announcement of MO2. The whole banning reds from town was a bad mechanic but it wasn’t a new mechanic, in open world pvp games this was a traditional mechanic that existed in towns in every pvp/full loot game to that point. I don’t think people who PK should be...
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    The Return Of Red Names Confirmed

    One thing that might make sense from a strictly RP point of view is that guards in town would maintain law and order so they should break up fights in the city limits but it shouldn’t be based on flagging. Again keep it simple, if you start a fight, doesn’t matter if your red or blue, if it’s...
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    The Return Of Red Names Confirmed

    I hope they don’t over complicate flagging this much. It should be simple leaving the execution of consequences to the players not game systems. No red priest, no town banning, no actual consequences mechanically. You are Red flagged, it means your a killer and can be killed by other players...
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    The Return Of Red Names Confirmed

    Nonsense! Flagging systems are a badge of honor and do not prevent PVP, quite to the contrary, they identify a player as someone who is always ready to fight any time. You want to gank noobs in town? Go for it, but since you do it indiscriminately, now everyone can do it to you without...
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    MO I Player Considering MO II: Questions

    I’m fishing for opinions, answers to my question. I don’t see feedback as either positive or negative, they are just opinions.
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    I keep hearing Henrik saying "penalities for murderers".

    I don't really understand why we need such a complicated system for Open World PvP? I mean what is the goal of the game? To make it so people can fight. So just do that. Inside of town fighting is never allowed (simply no possible to hurt each other) and outside of town you can attack anyone...
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    MO I Player Considering MO II: Questions

    I played a metric ton of Mortal Online I, loved it, even had a radio show about it. I have long considered coming back but in the time since MO 1, I would have hoped that the game would have evolved to solve many of the problems with an Open PVP game and just looking around it seems like, a lot...