this would make overheads useful in teamfights and in duels there are still fast parry overheads with massive amount of damage.
i think the parry problem is no problem with a more client side netcode because then you can parry the parry.
i would like to see increased damage and therefore a slower charge speed / increased charge distance and maybe a faster release. its even more realistic if you think about it.
the fact that you "have to" adjust the gamma in your GPU driver depending on daytime like in MO1 is also unfair to players who dont adjust either they want the game how its ment to be or they are too lazy.