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  1. Teknique

    Combat performance feedback, from the observer's perspective.

    You've either disallowed me specifically from pming you (which would be strange because I haven't tried to pm you for years if ever) or everyone, but here is your Henrik quote as requested from earlier my dear Layla. You could carry on doubting me so regularly but surely that must be...
  2. Teknique

    Combat performance feedback, from the observer's perspective.

    Yeah you’re right it will play some factor but it’s not the primary cause. Which is why eu vs eu will complain about it.
  3. Teknique

    Combat performance feedback, from the observer's perspective.

    I get it I really do, but you can’t go back to your company in 1996 and say how come you’re on dial up I want fibre optics it just isn’t possible. At the same time you can’t ask for a network solutioned game thats using client sided data and expect server updated performance but with the...
  4. Teknique

    Combat performance feedback, from the observer's perspective.

    Its text book karening. When a company does everything possible to remedy the situation but it’s still “outrageous and ridiculous” then it’s being a Karen. This game is attempt to do the impossible. The desync which has been said a billion times has nothing to do with ping. It happens between na...
  5. Teknique

    Combat performance feedback, from the observer's perspective.

    The first part i'm referring to wasn't a spin, When I release my swing i'm looking at the tent thats directly infront of me, and then I swoop down all the way to the bottom right of me very quickly to land the shot.
  6. Teknique

    Combat performance feedback, from the observer's perspective.

    I hear ya, think it happens to everyone. I guess what i'm saying is I don't think its fixable, and its not related to latency or EU server. Thanks for using imagery I can understand.
  7. Teknique

    Combat performance feedback, from the observer's perspective.

    Not actually related to this specific post by you, but you've mentioned I hit you from range a lot. i'm 99% sure most range hits are just from your run of the mill MO 1 screen shake to land your hit like I do there, the person expects you to miss because the shot was a difficult...
  8. Teknique

    Combat performance feedback, from the observer's perspective.

    ...said it a few thousand times though but ping isn't why its desyncy. Its because hits aren't server sided, the server has some checks now in mo2 which is why its better. To fix that range desync you're going to need to recreate the game entirely. basically whats happening is the opponent is...
  9. Teknique

    Combat performance feedback, from the observer's perspective.

    I think we need to stop giving SV such a hard time. These games are hard to make. Even harder to please Karen's. Look at LiF and Last Oasis, its not as if they were wild successes.
  10. Teknique

    Suggestion mouse drag experimental blocking

    Yeah having to drag right and then do another drag to the right sucks
  11. Teknique

    250 Hour Combat Feedback

    Have you ever been an admin or a demo reviewer? It’s nearly impossible with a 3rd person view unless the person is going wayyy too fast. And with a first person view can still be difficult. It’s also extremely difficult to keep up the motivation and attention to watch a player for long periods...
  12. Teknique

    250 Hour Combat Feedback

    I don’t think you’ll be able to catch something as subtle as a block delay cheat by recording them. The usual nonsense will be said “this dude has super low ping” “it’s prediction” “my uncles cousins cat played with this dude he def legit” “ he’s just that dope” As to why make a game at all...
  13. Teknique

    250 Hour Combat Feedback

    That’s how I feel about the block delay. Just because some players are finding the foot jousting being nerfed too difficult doesn’t mean you should add 9000 different mechanics that hackers can abuse and ruin the game
  14. Teknique

    250 Hour Combat Feedback

    With a game that has no demo recording/viewing, 4 gms, and no anti cheat not only can you design your game around that but you must
  15. Teknique

    250 Hour Combat Feedback

    Yeah but what happens when you just set your block delay to 0 with cheats. May as well have it be fair from the jump and have no block delay. that particular move holding a swing to a block could be changed but idk it’s not like thats a particular problem. That would be a random change that...
  16. Teknique

    250 Hour Combat Feedback

    I hate idea of a block delay because it’s one more thing for hackers to set to 0 not being able to kill good players: frustrating good players not being able to kill hackers: game destroying it’ll probably make it impossible to parry with high ping again too
  17. Teknique

    Combat performance feedback, from the observer's perspective.

    They can always play Zerg Oasis.
  18. Teknique

    Combat performance feedback, from the observer's perspective.

    That desync has nothing to do with ping. It has to do with client registering a hit faster than the server updating positions. Only way to fix it that I could see would be to start completely over with a different network solution which for obvious reasons isn’t feasible
  19. Teknique

    *Tips Fedora*

    You really made a thread about this.
  20. Teknique

    What PVE and NPC do you want?

    Trying to add a signature but the forums are too hardcore for me. You the only person that figured it out?