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  1. Teknique

    Poll - Parry Speed After Swing

    Might still be more prudent to fix queuing first and then adjust. Hard to be scientific when you’re changing multiple variables simultaneously @Henrik Nyström
  2. Teknique

    Poll - Parry Speed After Swing

    I think I’m more concerned with the block queuing than anything else. It however may still be too quick without it but I think 2 may be too slow as well. Would like it to be somewhat difficult to time and the swing clearly needs to be finished. So basically I’m saying 2 but I don’t want it to...
  3. Teknique

    Skill VS Zerg

    I feel like the start of mo 2 alpha I could 1vX or Ironman pretty well. I’m sure there are other factor buts I can’t even 1v1 Gannicus now before when I could previously Ironman him
  4. Teknique

    Bandages - Community Discussion

    I see the logic, Seems like the thread is talking about two different things Forced stationary healing vs just a flat reduction in healing like you’re saying. Lesser heals for 10 would make it hard to clutch heal someone who’s getting stickied by a bunch of ppl or mounted, so as a mage main...
  5. Teknique

    Bandages - Community Discussion

    I guess it really depends, how bad are their mages? Its a weird analogy because if you also have 5000 hp my answer is simply I don't know. I can see it both ways really, if you can't reset thats a problem because they can whittle you down but if multiple targets are resetting constantly that's...
  6. Teknique

    Mortal Online 2 Lore Audio Versions

    If they bring the Sarducaan track that goes dun-da dun dun dun to Myrland the game is an automatic success. I said it on discord but I’ll say it here. I have spoken
  7. Teknique

    Skill VS Zerg

    The 1vX thing is about already being at a disadvantage due to numbers. The game shouldn’t be in a state where this advantage is amplified by the mechanics of the game. For example sensitivity drags and turn caps that limit say someone with superior aim and bogs down more of their time trying to...
  8. Teknique

    Skill VS Zerg

    I'm confused I said they were very skilled, but not diverse. Meaning their guild isn't adaptable to shocks, like say weeks with no pvp. A Tyrannosaurus isn't weak because it can't take on meteors, but a crocodile that can submerge, bury itself, go for a year without eating? I think a zerg is...
  9. Teknique

    Skill VS Zerg

    I think a zerg is a medium sized guild that wins a few major victories. Then all the joiners come in.
  10. Teknique

    Skill VS Zerg

    I didn't actually say it word for word but the implication is there
  11. Teknique

    Skill VS Zerg

    Not quite, the former group was very skilled but only at one thing. Undiversified is the word I used and I think its accurate.
  12. Teknique

    Skill VS Zerg

    More complicated than that. A lot of people tried to put together "guilds" of people who all do the same thing. Notable example, keeping up with the kraneshians. Trying to make a guild where EVERYONE is a footfighter main whos really sick at jumping on roofs, is inferior to a guild with a...
  13. Teknique

    Bandages - Community Discussion

    What about the 1vX? When you get to a safe spot by using terrain or something and you bandy/heal/pot/stam up and then reset.
  14. Teknique

    Bandages - Community Discussion

    If you're referring to Eldrath, then it is quite alright. We've been watching HIS career with great interest.
  15. Teknique

    Bandages - Community Discussion

    I've been fighting this battle basically on my own for the last several months, other than the occasional comment from Perro and maybe 1 or 2 individuals. I've just been called resistant to change, a troll, whiny baby, etc and much much more. I'm about depleted of energy. While legions of kids...
  16. Teknique

    Bandages - Community Discussion

    It does seem like we are just trying to "balance" individual mechanics against themselves doesn't it? Instead of actually looking at umm yknow the game and how the mechanics work with eachother
  17. Teknique

    Suggestion - Change swing release slow down to be less restrictive

    Couple problems with citing mordhau. 1. Completely different genres, not being able to run around and look around might work in a combat sim, it will not in an mmorpg like mortal. 2. The drags and flicks you do in mordhau are actually kind of fun and somewhat hard to do, not so here it’s just...
  18. Teknique

    Suggestion - Change swing release slow down to be less restrictive

    There isn’t the swing deceleration but there is the general turn/whip cap that effects you in combat mode currently as a mage. Might not effect most players too much but definitely is a problem for me as a quick flick will fall flat due to the whip cap
  19. Teknique

    Suggestion - Change swing release slow down to be less restrictive

    Actually the implications on magic are high. If they go too hard on mouse decelerations it’s going to make aiming magic just as unpleasant. Especially as you use combat mode as a mage to run max speed. But yes typical star vault with their punish the player mentality, unless it’s tc then they...
  20. Teknique

    Suggestion - Change swing release slow down to be less restrictive

    And what’s the alternative make it so no one can move their mouse because a singular player made a video about hitting a stationary target? People like you are the problem. Nothing will make me play like you unless you totally break the game or remove all skill. Again how the game looks in a...