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  1. finegamingconnoisseur

    Im Returning to MO but should I?

    There's no NDA as far as I know, though I have been told that we need to point out in our video title and the video itself that the game is currently in Alpha state.
  2. finegamingconnoisseur

    Episode 6 of Let's Play Mortal Online 2 Alpha is almost complete, just last minute change to the...

    Episode 6 of Let's Play Mortal Online 2 Alpha is almost complete, just last minute change to the choice of background music to better suit the tone and theme of the video. ?
  3. finegamingconnoisseur

    Make night brighter

    SV could make the darkest times of the night to last between 00:00 to 06:00 in-game time, every 5 minutes of real-time equals 2 hours of in-game time during these 6 night hours. During these hours, players could expect supernatural and paranormal events to take place with increasing intensity...
  4. finegamingconnoisseur

    Make night brighter

    MO1 had a day and night transition that was so gradual you wouldn't notice until it started to get really dark. Hopefully they can bring that back in MO2.
  5. finegamingconnoisseur

    Independence Day 2020

    "This Year is a bit different. But... there will be light at the end." Happy 4th July to all Americans!
  6. finegamingconnoisseur

    Make night brighter

    I can see the good in having very dark nights as you pointed out. At the same time, I think it can be problematic in situations where let's say a vet died and resurrected in the wilderness somewhere at night. They have no torch and would have to simply take an educated guess, run in one...
  7. finegamingconnoisseur

    Make night brighter

    I don't know what SV was thinking with making the nights even darker than it already is. Imagine a new player logging in for the first time and it's middle of the night, and they can't even see the trees or bushes until it's right in their face.
  8. finegamingconnoisseur

    Your Favorite Songs

    A few from my teens and early 20s years:
  9. finegamingconnoisseur

    Alpha Patch Notes 0.0.0.9 Discussion

    Couldn't log in too, it says server is unreachable. I'm guessing it's down for urgent maintenance, or something.
  10. finegamingconnoisseur

    Alpha Patch Notes 0.0.0.9 Discussion

    @Herius @Sebastian Persson Thievery is not in the skills window (unless I've missed something), can someone from SV please shed light on whether we can expect it to be added at a later date? Also, the night is way, way too dark. Before this patch it was just right, now it's almost like...
  11. finegamingconnoisseur

    Alpha Patch Notes 0.0.0.9 Discussion

    Source: https://mortalonline2.com/forums/threads/alpha-patch-notes-0-0-0-9.180/ Added: Expanded the World towards the West. Added sound-fx for equipment breaking. Added support for re-triggering buffs. Added resting skill. Added first iteration of the skill window. Please test it out and give...
  12. finegamingconnoisseur

    US riots

    Ah, the Animal Farm. Just went and bought an ebook version for $1.
  13. finegamingconnoisseur

    US riots

    If recent events are any indication, the issue seems to have moved beyond merely highlighting the inherent moral value of black lives being equal with all other lives. I'll end with this very poignant and moving speech by the late-Martin Luther King Jr. The mixed crowd stood together side...
  14. finegamingconnoisseur

    Tradesmen, Merchants, and Contractors.

    I think what @Phen is proposing is not a governing body or structured society, instead it is a facilitator with a utilitarian function. Just like utilities such as water and electricity do not have a moral dictate but instead they are simply enablers for the user to go about their daily life...
  15. finegamingconnoisseur

    Combat Mix-ups

    Martial artists will love this I'm sure. We already have katanas and the Khurite armour which mimics the ancient Japanese and Chinese warrior styles, I think body combat options are a logical step forward. SV could make it so that some basic offensive and defensive body combat skills are...
  16. finegamingconnoisseur

    Trash Bin in every town

    Ultima Online had trash bins at the side of banks in towns, they even had a notice that reads, "Help keep the town clean, put unwanted items in these barrels". I remember looting quite a number of high-end items this way as a new character many moons ago back in the early 2000s. I support this...
  17. finegamingconnoisseur

    Little by Little, a Masterpiece Is Emerging

    I read @Nenju 's post from the perspective of, let's say someone walking through a dense city with lots of buildings or a thick jungle, they could use the scan function to 'see' other players hidden from view on the other side of a nearby building, trees, bushes, etc. Which could ruin the...
  18. finegamingconnoisseur

    Little by Little, a Masterpiece Is Emerging

    Nvidia RTX Voice uses Cuda cores on a graphics card to intelligently filter out any sound that isn't recognize as human voice. It may be possible at some point for SV or another developer to create a plugin on UE4 that allows only the player's voice to be heard in voip.
  19. finegamingconnoisseur

    Tradesmen, Merchants, and Contractors.

    The idea of localised economies and communities has been on my mind for some time. With the new Myrland of MO2 reportedly 6 times the size of old Myrland, it is big enough to allow regional powers to flourish. In time, nation states with players form a collective identity in the part of the new...
  20. finegamingconnoisseur

    Little by Little, a Masterpiece Is Emerging

    I'd imagine it would be easily doable within UE4, highwaymen are going to have a field day of it.