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  1. finegamingconnoisseur

    Beta Patch Notes 0.1.0.0 Discussion

    Seems like the server is down at the moment, I'm guessing it's getting prepared for the stress test in about 2.5 hours time?
  2. finegamingconnoisseur

    Beta Patch Notes 0.1.0.0 Discussion

    Source: https://mortalonline2.com/forums/threads/beta-path-notes-0-1-0-0.794/ Added: Added LOD's to capes and banners. Added dynamic detail scalability to characters and creatures. Body physics, cloth simulation, shadows, motion blur, fur and some animation details are now turned down or off...
  3. finegamingconnoisseur

    The Massive Patch That Is Turning Many Heads

    We're getting there, it's looking very good! 🙂
  4. finegamingconnoisseur

    Any Darkfallers?

    I played Darkfall Online for a month or two back in '09, the AI was pretty good which was rare to see in an MMORPG. Needless to say, that was also around about the time I discovered Mortal Online which I immediately signed up for. The rest, as they say, was history and now here I am. 🙂
  5. finegamingconnoisseur

    Alpha System Requirements

    I think with the latest .97 patch they did some optimisation work which increased the fps. Though in 2020 you may want to consider upgrading to one of the latest 6 core 12 thread cpus, 16gb ram, and a recent generation graphics card like the gtx 1660 super or AMD equivalent at the very minimum.
  6. finegamingconnoisseur

    Patch Notes 0.0.0.97 Discussion

    In Bakti, look for a building with chests and gold coins on a counter, go up the stairs and you will see the bankers.
  7. finegamingconnoisseur

    Patch Notes 0.0.0.97 Discussion

    Source: https://mortalonline2.com/forums/threads/patch-notes-0-0-0-97.702/ Added: Added two new daggers. Added new emotes (use command `/emote` in local chat to list them) Added a cloud of dust when arrows hit ground/objects. Added so fired arrows spawns on other clients as well. Added second...
  8. finegamingconnoisseur

    Persistent World Tomorrow?

    I suspect SV has been quietly working on MO2 long before they made the announcement way back in early 2019. I think they don't have as big of a hurdle to overcome compared to starting all over from scratch. They already have all the lore, experience with the tech and running an MMORPG, and...
  9. finegamingconnoisseur

    Persistent World Tomorrow?

    Source: https://store.steampowered.com/app/1170950/Mortal_Online_2/ Approximately how long will this game be in Early Access? “We are planning to leave Early Access in Q4 2020.” Source: https://www.mortalonline2.com/faq/ Q: How long will the game be in alpha/beta? A: As long as necessary...
  10. finegamingconnoisseur

    Episode 15 of let's play Mortal Online 2 is ready for video conversion, it has taken a bit...

    Episode 15 of let's play Mortal Online 2 is ready for video conversion, it has taken a bit longer than usual to edit this one but the hard part is now done. 🙂
  11. finegamingconnoisseur

    Meduli, Before and After - a MO2 & MO1 Graphics Comparison Video

    The best part about new Meduli is that it now has a proper barren desert as the backdrop - Something the old Meduli didn't have because of the smaller world due to tech limitations.
  12. finegamingconnoisseur

    Crouch

    It would be unfortunate if it was due to movement. Though I wonder if it would work if they made it so that when crouched every hit made on the player would be to the head only, just one hit box.
  13. finegamingconnoisseur

    Made a video to summarise the new patch 0.0.0.9

    If MO2 can draw in (and retain) a broad spectrum of players with different motivations for playing the game then we may see a melting pot community rather than just several dominant guilds who get to dictate the political landscape.
  14. finegamingconnoisseur

    Crouch

    I do wonder how they can have a player in mercy mode getting hit if the issue is with hitboxes making it not possible to have crouch... or when players are in a sitting or sleeping position. We could hit players properly in these various non-standing stances, but crouch seems impossible which...
  15. finegamingconnoisseur

    Crouch

    Crouch is so needed in a game like this, now that MO2 is powered by Unreal Engine 4 I think SV should have a serious crack at it and give stealth players the stance that would enable them to lower their visible profile. While we're at it, I think prone is another stance the community has asked...
  16. finegamingconnoisseur

    Made a video to summarise the new patch 0.0.0.9

    As I've pointed out in the past, one may not take any interest in the politics of the Mortals, but the politics may one day take an interest in you, whether you ask for it or not: https://mortalonline2.com/forums/threads/patch-notes-0-0-0-90-discussion.625/post-7941
  17. finegamingconnoisseur

    Made a video to summarise the new patch 0.0.0.9

    Great video, will share it around. ?
  18. finegamingconnoisseur

    Patch Notes 0.0.0.90 Discussion

    I suspect that the slower combat may be part of SV's solution to try to help reduce the effects of latency, possibly.
  19. finegamingconnoisseur

    Patch Notes 0.0.0.90 Discussion

    Source: https://mortalonline2.com/forums/threads/patch-notes-0-0-0-90.624/ Added: Added Meduli landscape area. Added new city, Meduli. (Optimizing work in progress) Added Meduli as a new starting location. Added shield crafting. Added armor crafting. Added Archery. (Bows and arrows can be...