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  1. Jatix

    Please Change "Weak Spot Chance" To Armor Penetration

    100% support. WS has always been a shitty mechanic and should be reworked to be less rng and gimpy feeling.
  2. Jatix

    Taming and Animal Care (As they are now) Should be Crafting Skills

    support. I thought of this last night. Taming is like trading. You can craft an armor set and trade it. You can tame a pet and trade it. Dom cant be traded, there for it doesnt need to be a profession skill.
  3. Jatix

    Make us start with all archery skills maxed for testing

    I just want to say that characters should start with all the archery primaries if they are going to be in the game, this way we can test archery, how its actually going to be in game (with how they are currently, all the primaries is pretty much required) While I'm at id I'd suggest that the...
  4. Jatix

    Main way of increasing stats?

    I just want to say that I agree that the need to macro is a horrible game design flaw. You should get xp super fast from pve to promote skilling up legit. an issue mo tends to haev is that it wants to be a mmo and have a skill grind aspect. But the way mo works, anything other than max skill is...
  5. Jatix

    Weakspots currently disabled for daggers?

    Original combat alpha I knew weakspotting was in the game because you could weakspot with GB's (and it was stupid). I havent gotten a weakspot in a long time, so its turned off to my knowledge. I'm hoping they dont re add weakspotting because its just a bad mechanic, and they could add armor...
  6. Jatix

    Main way of increasing stats?

    They need to make fighting mobs give significant boosted xp gains to make it worth doing over just macroing. But if you have all the blocking skills unlocked, spam blocking gives con and str. So start your character max dext and macro block. Then leave ur room and come back in 30+ mins when you...
  7. Jatix

    Footmage Character build (Help)

    I wouldnt worry that much about making a mage build until mage is in the game, there may be more character wipes. But stout sheevra min height age 23 will prob be good. Fit veela age 23 will prob go a tad faster but ur hp will suck and less mana. Stout sheevra should go same speed as fit...
  8. Jatix

    Redo how weight effects stats

    Beauty comes in all shapes and sizes.
  9. Jatix

    Redo how weight effects stats

    I love the weight system effecting looks. Its so cool. Theres an issue though. Theres no reason to be low or high weight in 95% of cases. This should be changed. Does this look like aweful -dext -str and -con with + int...
  10. Jatix

    Nights still too dark

    Nights are still too dark. Makes me want to log out and wait for day. Meduli in a sandy area is playable. Anywhere else is way too dark. I can easily see it having the effect of pop goes down at in game night. Not good for the game.
  11. Jatix

    Patch Notes 0.0.0.97 Discussion

    Straight fire patch. I might be able to log in at night now. wont log in until tonight but lots of good stuff in here. Idk what the bow stam fix is but I will probobly like it. bow refire bug fixed. added new towns, new core game essentials. Great patch. I expect some bugs with the new stuff but...
  12. Jatix

    Bring back 125% parry riposte damage

    I vote no on 125% riposite damage. Parry whoring is good enough sadly, doesnt need any buffs. If parrying was hard and spam swinging was the meta, than I'd be down for a rewarding mechanic like 125% damage.
  13. Jatix

    Buff Feinting

    I too agree that something needs to be done about parry whoring. If your enemy has anything other than a super fast weak flake sword or something, parrying is super easy. In a 1v1 you cant really die if you are only trying to parry and never swing to risk getting hit. Although this isnt a good...
  14. Jatix

    How to raise the skill ceiling

    Making initial swing speed the same speed as re swings after landing a hit would help. Parrying an initial swing is max ez if they arent using a really fast weapon.
  15. Jatix

    My feedback compilation of current game build

    MO2 has come a long way. I just wanted to make a compilation thread of all me and my friends findings on balance and stuff. These are my opinions, I probobly wont waste my time arguing them when someone inevitably disagrees. SV can do as they wish with this. Also this seems like a lot of...
  16. Jatix

    Let us mix more of the weapons and handles

    Theres literally more now that needs to be tuned than in mo1. Because each type needs its own heads. Before they could just balance a head, and it worked on many handles. Short blades were fast and weaker, big blades were slower and stronger. Etc. Simple balance. Longer handles gave worse stam...
  17. Jatix

    Let us mix more of the weapons and handles

    I agree, I'd rather have less total handles and heads but more mixability. Right now theres tons of different handles and each weapon type has its own heads but the differences are so minimal between a lot of them, that it doesnt matter. Some of the options could be there just for cosmetic...
  18. Jatix

    Let us mix more of the weapons and handles

    Disclaimer- I'm fine with making limits so you can't mix certain weapons and handles aka greatblades on poles, etc. To me one of the things that makes Mortal Online so great is that you can do virtually anything. Which doesnt mean you should do it, but you can. And a big part of that was the...