Search results

  1. ThaBadMan

    Trees

    Would be a good indicator in case they have the same system for wood/rock gathering as MO1. Depleted nodes look different from 50% and fully restored ones.
  2. ThaBadMan

    Breakable Monster Parts

    I like this type PvE alot more than the old overly used HP vs dmg formula. The dmg vs HP formula is so outdated by now a new one is sorely needed and will bring much needed PvE players here and more importantly to stay.
  3. ThaBadMan

    Melon run leaderboard.

    A good thing to have both for training and something to do in between other stuff. Competitional "events" are only healthy. This, arenas and jousting areas would be good to have spread out in the world.
  4. ThaBadMan

    Brothels

    If its not there as a option someone will for sure make a inn become as close to a brothel as they possibly can make it.
  5. ThaBadMan

    What WORLD experiences do you want!!

    Having invasions and possibly making it so that spawns with predatory mobs or humanoids that dont get cleared grow bigger, stronger and start roaming attacking anything on sight would also help keeping the world active and "forcing" players to actively clear out spawns or else a raiding party...
  6. ThaBadMan

    broker system

    For sure need more sale limit than in MO1, as a armor/weapon crafter it was so bad having to restock or invest in skills I didnt really need or have space for.
  7. ThaBadMan

    Hot Car Thread

  8. ThaBadMan

    Armours & Weapons, The Mercenary - Cinematic Showcase Video

    Good video as always, keep em coming ;)
  9. ThaBadMan

    Mounted

    I cant agree with that. At one point mounts where not able to get up even the lowest raised terrain. How come they suddenly cant do that anymore ? Lazyness is the only answer to why mounts continued being able to climb terrain better than players. The fact that infantry groups will get...
  10. ThaBadMan

    Advantage for MO1 players

    Damn hey Crypton, been awhile indeed. How you been ? Good to see you back! That would indeed be awesome to see back for MO2.
  11. ThaBadMan

    Mounted

    Oh and for those that know how broken mounted used to be in MO. Anyone remember ItzCarnage ? Lagged towards you then boom hit, lagged away and suddenly boom hit over and over. He was the perfect example of how insane mounted was at one point.
  12. ThaBadMan

    Suggestion - Separated UI Graphical Options

    More options is better.
  13. ThaBadMan

    Little by Little, a Masterpiece Is Emerging

    Need to be 50% just to keep ears from being shattered. The reason most muted it in MO1 I guess.
  14. ThaBadMan

    Mounted

    Overhead strike for a time was used to kill the mounted instead of the mount since mounts had insane amounts of HP compared to the rider. It was very much used back before Molvas was taken out so way back. You could not hit the rider of a molva due to Molvas being so big back then and had insane HP.
  15. ThaBadMan

    Ambient Sounds

    Im sure its coming.
  16. ThaBadMan

    Neftan's "Living Bosses & NPC Bounties" Suggestion

    Really like it. Question many have is player keeps/houses/etc, will they be prone to attacks if in his way ? Know this was discussed in MO1. Personally been waiting a long time for this to be in the game.
  17. ThaBadMan

    rework item/material lifecycle (drop/repair/salvage)

    Does fix the whole deletion of items issue MO had.
  18. ThaBadMan

    What PVE and NPC do you want?

    Yeah I want MO NPCs to live in the world, but also considering vendors to in that case have shifts where one goes home or something while the other takes his job. Real mobs and wildlife living their life as if not being there waiting for players to slaughter them. Camps and dungeons to have...
  19. ThaBadMan

    Discussion on MO2 skill pool separation (trade/combat)

    Yes I agree that MO1 became too specialized and relogging and owning several accounts was faults in the game design.
  20. ThaBadMan

    Neftan's "Magic Stance - Base PvE as Mage" Suggestion

    I would like to simulate a magical attack to be like a shortsword since that is the intent here. So how about a spurt like spell thats called bound shortsword instead where you have a magical shortsword until you press x to "sheat" it. No reagents but a couple mana to cast, no cast time. It...