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  1. KnightNi

    What is the Downside of Archery/ MA?

    There really isn’t a downside, just like someone else said here, every foot fighter has archery no matter what cause it’s needed. Seems the only 2 counters to mounted archery is either another mounted archer or a foot fighter with a long bow, then again the MA can just ride away from the longbow...
  2. KnightNi

    Lets talk lancing

    yea its what keeps me hoping, only changes i know from after that video is lower horse speed and DEX determining horse turn speed. wish i knew what lance head he has on
  3. KnightNi

    Disable Pushing Option

    happnes to me to, complained to henrik about a year ago to give us the option to bind that to another key. when quickly transitioning from block to attack i accidently push instead
  4. KnightNi

    Lets talk lancing

    i saw that video but this is before the changed horse speeds right? think he talks in the comments that its not doing as much damage anymore. And Bane im assuming it gets really exspensive since we need multiple lances for fights. Im gonna keep sticking with it and figuring things out but the...
  5. KnightNi

    Lets talk lancing

    lancing for me seems to be the funnest part of this game but the damage just isnt there. with all riding skills at 100 including mounted charge and lances at 100 I do 60 damage to a zombie with flakestone tips on a desert horse at max speed. The damage calculator seems to be a little wonky to...
  6. KnightNi

    No 3rd person confirmed

    I’ll only stick around if triple monitors are supported or someone is able to mess with the code to remove the fov limit cap to let triple monitors be a thing. The tunnel vision in this game is to much when someone is dancing around you trying to abuse the limited fov and makes me ill spinning...
  7. KnightNi

    No 3rd person confirmed

    Counter strike is a FPS and first person works for FPS since most of your combat is mid range. I play plenty of battlefield games and planetside 2 and have no issue playing those. Do not come in here and compare a FPS to a melee game.
  8. KnightNi

    Re-maping the “push” attack

    I remember Henrik saying he wanted to add a keybind for every action in the game but I don’t know if that would just give this attack 2 binds or if he means you could actually rebind it.
  9. KnightNi

    Re-maping the “push” attack

    There anyway to remap or change the bind for the push attack? It’s not in the keybind list. It’s current set up is if you are holding RMB for block and push LMB at the same time it will make your character “push” the other. I’m use to mount and blade combat where you hold block and then press...
  10. KnightNi

    No 3rd person confirmed

    What’s so wrong about taking a camera angle like this from Skyrim or mordhau and just “sucking it in” more. You can attach the camera to my characters ear for all I care, me and many others need the accessibility to see our weapons arc to know if we are missing due to range/desync/ or lag. If...
  11. KnightNi

    No 3rd person confirmed

    Listen, I understand and seen all you guys prowling these forums day and nite to keep this game at its core and white knighting it to death but adding another camera angle is not going to kill this game, how will it affect you? Most people including Henrik argue you won’t be able to sneak around...
  12. KnightNi

    No 3rd person confirmed

    I wouldn’t go as far as saying a different camera angle is a core game element, more like a feature. Mordhau’s is mainly about playing in first person but third is a nice feature added
  13. KnightNi

    No 3rd person confirmed

    I’m not saying I’m an expert 🤷🏻‍♂️ But seeing how they sent out over 40k keys and over 20k activated their keys but we never hit 5k players playing on the one server there is at one time says a lot.
  14. KnightNi

    No 3rd person confirmed

    Let me start by saying that I respect Henrik’s decision to keep the game as immersive as possible, to make your character feel like it’s you playing it. Understanding that fighting a bear in first person is a lot different than fighting it in first. The concerns I have is that this game is...