Search results

  1. Ministro

    More Monsters with a purpose.(bring heads to guards for silver/gold)

    Man, could you imagine vultures on our corpses? What a wonderfully creepy visual. If more than a dozen or so corpses, they do that circling in the air thing; could be used to see/find/know battles from a distance, just random thoughts...
  2. Ministro

    Why we don´t need a flagging system

    That sounds like a bit of RP on a reputation system, and I believe a rep system is what Henrik said is coming in.
  3. Ministro

    no mounts in roadmap?

    I have to agree with the OP; to make a world, what, 5 times bigger, then ask people to beta test it without mounts, is really shooting yourself in the foot. The first thing that goes into a PVP game beta is combat, and mounted is part of combat. That's *two* reasons.
  4. Ministro

    More Monsters with a purpose.(bring heads to guards for silver/gold)

    Not off topic at all, I would freaking LOVE to see this. Animals going for water, herds that get spooked and stampede, mobs going super aggro if there are young/eggs to protect, birds that fly around, land on trees and make song. Talk about immersion...
  5. Ministro

    Why we don´t need a flagging system

    I always thought guards should go in pairs; one that would chase out, and one that would stay tethered, to avoid baiting guards out of town leaving it unprotected.
  6. Ministro

    Archery Aiming - Poll

    You may have a point there. But, with a target health bar, perhaps not. But tbh I did forget about magic.
  7. Ministro

    Archery Aiming - Poll

    Honestly, I haven't seen a reason to have a reticle in this game *at all*. Don't need it for melee, don't need it for archery, don't need it for crafting... Lessens immersion as well.
  8. Ministro

    Poll: Do You Like The New Combat

    hahaha, I love all the star wars video references here.
  9. Ministro

    Day and Night Cycle

    There is no effective way to stop gamme adjust, so they should just make night dark but see-able. Night should be an immersion effect, not a crippling effect; it tends to make people want to log off, or gamma up. Neither is good.
  10. Ministro

    Poll: Do You Like The New Combat

    No it isn't. Turn caps stop mouse-dragging, which stops, among other things, spinning. And since people are still spinning, turn caps needs to be increased imo. Sorry if you miss spinning in MO1, but it sucked, and was a ridiculous way to win.
  11. Ministro

    Stepping.

    This please. It's annoying when running around, and deadly in combat.
  12. Ministro

    Poll: Do You Like The New Combat

    I may be misunderstanding lock-on, but it sounds like the console version of tab-targetting to me; if so, no thanks.
  13. Ministro

    Poll: Do You Like The New Combat

    no, artificial caps are not the answer; if I want to hold my shield up, then I can hold my shield up. I try to imagine holding my shield up, and for some reason it goes down against my will for no reason, while I still have the strength to do it, and it's just laughable. Blocks don't cover...
  14. Ministro

    Poll: Do You Like The New Combat

    chuckle, spinning is over bro, this isn't MO1. And if you could actually "block everything" then no one would be dying in-game, and they most assuredly are, hehe.
  15. Ministro

    Should blocks have a cooldown before you can block again

    And if you're getting 1vX'd, it'll be the only thing that lets you regain enough stam to keep fighting "the dreaded zerg" lol. No one's gonna win perma-parrying, they die anyway. If you're saying it makes killing the slower, good. That's exactly it's function.
  16. Ministro

    [Suggestion] SV & Community - Encourage forum activity & usage

    SV would just get mobbed, and leave anyway. Ideas would be come arguments and pissing contests. Perhaps a very limited form of this could work, eg. SV tosses in occassional polls, but an SV employee in here all the time would just lead to a vocal minority getting their way by being most...
  17. Ministro

    Poll: Do You Like The New Combat

    I'm not sure what a "lock on" system is, but since turn caps primary raison d'etre is to stop spinning, a really do think it's a good solution. Spinning has to go. And I haven't heart anything close to a better idea.
  18. Ministro

    Poll: Do You Like The New Combat

    "More blocking" said the guy who just previously said block is OP, lol.
  19. Ministro

    Poll: Do You Like The New Combat

    Not less quality; current speed is more realistic and solves latency issues in one go: ie. it's goodx2. I agree, which is why I have repeatedly stated defending turns caps, and think they need increasing. The heavier your weapon/armor are, the slower you should turn. Spinning like a ballerina...