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  1. ThaBadMan

    Combat is boring, a note to Henrik.

    Slow compared to their original vision, slow compared to average human reaction times. When going by granpa speed, your nowhere near average reaction times even. Both MO and MO2 started out with fast paced combat systems, this is to draw in the desired playerbase. Once drawn in they are...
  2. ThaBadMan

    Combat is boring, a note to Henrik.

    You do know one of the best players during the MO2 Alpha was/is an American ? So how does that arguement hold any truth ? If 1 American can overcome ping why cant the rest ? Why do all Americans who cant get good blame things out of their control when we know of NAs who can beat EUs ? I dont...
  3. ThaBadMan

    Combat is boring, a note to Henrik.

    If the game dont improve with speeding down combat then why do it ? If the game is equally unstable with fast combat as with slow combat, why dumb down your game for no reason ? Yes players say blocking and parries are better, well ofc it is they just slowed it down so that a old man can parry...
  4. ThaBadMan

    Renting Houses/Appartments in Towns

    Was just about to say the same Eldrath. Combine them and mix in lore and it cant go wrong.
  5. ThaBadMan

    Combat - Why?

    Quite the opposite. Combat has grown too close to late MO combat where parry whoring and staying defensive is the best option, where combat is easy and with long reaction times. Where the combat bypass skill through gear and numbers. This is exactly what MO combat became after years of crying...
  6. ThaBadMan

    Am i signed up for Beta if i Purchased Alpha?

    If you buy the game you own it forever through all stages of testing and release. Only thing that can stop you then is when subscription starts.
  7. ThaBadMan

    Combat is boring, a note to Henrik.

    Blaming ? Only way for an Alpha to be successful is by taking the feedback you get and use it to improve the game. If we couldnt critizise the game on what they deliver poorly, whats the point of testing phases ?
  8. ThaBadMan

    Voice against killboard.

    With how you die most in the game dont think thats a worry many have. 98% of my deaths in MO was due to bugs.
  9. ThaBadMan

    Combat is boring, a note to Henrik.

    Thats my fear, and by now all my fears have come true. Not a good sign.
  10. ThaBadMan

    Combat is boring, a note to Henrik.

    I would have no problem with a NA server even with Myrland same as EU one but only if/when SV got enough numbers for it. I dont want 2 servers with empty game worlds due to splitting the tiny pop in essentially 2 games.
  11. ThaBadMan

    Combat is boring, a note to Henrik.

    Lets just say theres more teleportation, warping, frozen players, humanoid bug, desync etcetc now than when combat was faster. Just because the server cant handle things dont mean we should handicap the combat system and take away one of the biggest selling points of the game. MO was the most...
  12. ThaBadMan

    Fleeing creatures!

    Very true, that, the choppyness in their movement and erratic behaviour is the only downsides atm. And higher HP animals comes to mind to being horrible to hunt if they share the behaviour.
  13. ThaBadMan

    Combat is boring, a note to Henrik.

    Been saying it for months upon months, but it seems the larger Alpha audience wants slow granpa easymode combat so they dont have to die horribly every time they meet a PvPer. Its sad really that so many want to ruin what MO is all about. Skill based fast paced combat in a MMO.
  14. ThaBadMan

    Future Predictions For Beta

    Hoping for more than 2k. Not many games like this coming so Id assume a good chunk would come.
  15. ThaBadMan

    Beta Patch Notes 0.1.0.0 Discussion

    Interesting.
  16. ThaBadMan

    Persistent World Tomorrow?

    Imo its either or. If 1 resource depletes then all should deplete and at a near equal time. Same if 1 resource has a node all resources like it should also. Its either that or make the easy to do things very poor money makers as you say.
  17. ThaBadMan

    Fleeing creatures!

    For sure, but that way they all adhere to rules set to not ruin the wonderful world like humans have a natural way of always doing. Keeps are the only thing I want to see walls around, other than that we can have loads of guild structures which are fortified like small forts, small castles and...
  18. ThaBadMan

    Logout.

    Sleepers, why stop there. Why not have a real job you need to spend 8 hours a day ingame to earn money, building a house takes months, perma death, viruses, sickness, starvation, cold and heat, a button for breathing, if you forget to push it within 10 min you perma die, you age, gear rusts if...
  19. ThaBadMan

    Fleeing creatures!

    Yes. I agree. We should live and die in it but not be able to impact it.(the world) Btw I hate terraforming in games...oh and after MO also hate free placement in anything other than strategy games now...
  20. ThaBadMan

    Logout.

    Well no, if you piss off the hive you better be good at running to a safe haven. Thats what you deserve, you dont deserve to log off and be safe from retrubution just because you managed to kill 1. Imo theres no skill in logging off but there are skill in getting away from a zerg after killing...