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  1. Mortalitas Immortalis

    Please lock Keeps until siege is in the game.

    This is a good observation, as it satisfies the average player while not inherently butchering the political scene which mostly happens at the global rather than local scale. People should need to risk having their keep torn down as it's constructed, and I'm not talking about only in the first...
  2. Mortalitas Immortalis

    Fishing Map

    If you'd like an insight into this fellow's psyche, see the following: In short, they believe that in the event that they discover an oversight that inherently requires developer intervention, they should have the ability to exploit it until such a time that the developers themselves discover...
  3. Mortalitas Immortalis

    Fishing Map

    I fished in MO 1. I don't have any plans of fishing in MO 2 with the single character system, so I don't stand to benefit. Also see: https://mortalonline2.com/forums/threads/fish-encyclopedia.3710/ Very little point in not having this information centralized and available from a common source...
  4. Mortalitas Immortalis

    Fishing Map

    The "spoiling" of information is inevitable. Nothing stays secret forever, and even (the implemented) alchemical secrets are only "soft" secrets that have been leaked or outright released prior by players to the general public. I'd just add everything, as if you don't, someone else will of...
  5. Mortalitas Immortalis

    Remove lictors from graveyards

    I personally see no issues with guards in Tindrem graveyard, given that it's in the middle of an actual city. Limiting this to one city would likewise increase competition and slow down the (already slow) guaranteed income a good bit more as well. Not a fan of them elsewhere though, as it just...
  6. Mortalitas Immortalis

    Forcing players to interact with others for crafting purposes is great, but one character per account locks us to one combat playstyle.

    You cannot destroy that system. As demonstrated even in the original Mortal Online with regard to free to play accounts, workarounds will be found to any limits placed when it comes to multiple accounts. In a single-character-per account scenario the choices are pay for convenience (multiple...
  7. Mortalitas Immortalis

    Forcing players to interact with others for crafting purposes is great, but one character per account locks us to one combat playstyle.

    Probably only a few people will recall the original plan in Mortal Online to have a so-called "Deva" system, where characters would share a singular oversoul, which included things like shared flagging (Followed the path of a murderer? That reflects on your soul itself, and thus all of your...
  8. Mortalitas Immortalis

    What will we call the Age that was the Age of MO1?

    Seems like we agree while disagreeing in regards to it being the age of hope. For MO2, we hope that the second iteration isn't even more terrible, rather than hoping for an extraordinary experience that builds upon that which came before and (very importantly) from elsewhere.
  9. Mortalitas Immortalis

    What will we call the Age that was the Age of MO1?

    While one era may not be entirely fitting, if we were to choose just one, why not "The Age of Hope"? It certainly wasn't glorious and the decline sure was ugly, but it wasn't all bad.
  10. Mortalitas Immortalis

    The Guttersnipes [Guts] - Guerilla/Thief/Merc Guild

    The Guttersnipes are a group of ideological guerrilla fighters, dastardly thieves, ruthless mercenaries, sexy brigands and more; all with a lust for riches. Did I mention that we're really sexy? We are English speaking but don't mind if you're not a native speaker. We require VOIP use in...