Search results

  1. J

    Neutral zones

    It doesnt matter that “there is nothing stopping people from playing there”. People dont feel safe in an unguarded town so they go where its safe. Vadda did become a dead town after the guards were turned off, so its not hyperbole. Its just what happened. And its what happens to all unguarded...
  2. J

    Neutral zones

    Nobody really cares what you “think” the outcome would be.anyone can see already what happens. There are 2 lawless cities in the game already, and they are locked down by pvp guilds that kill anyone that enters. The same would happen to all the other cities. As a matter of fact, back in MO 1...
  3. J

    Is there a plan to nerf magic soon?

    It all depends on how much Int you have of course. The few times i have been hit by fireball was around 60 damage and then it applies a dot too. However, its very easy to dodge as the fireball travels slow enough. Most Ele spells travel slow and are avoidable if you see them coming. Also they...
  4. J

    Is there a plan to nerf magic soon?

    SV has a long track record of bring out new OP content, making everyone adopt it ( because its OP) and then nerfing it. Currently its Ele and pets. Shockingly the last 2 patches, i know. They already said they will be nerfing Ele so it doesn't go through walls. They knew full well what they...
  5. J

    Myrland could be a nice place,

    Correct. MO1 was way way more punishing to those wanting to RPK. MO2 is 10 times easier to play as an indiscriminate murderer. This is by design, which means Henrik wants more RPKs in this game. I myself liked the old system better, but am forced with this new reality where PK has almost no...
  6. J

    Plz implement Dye tubs and Tabard before TC. Only parts of the armor should be able to be colored like in the posted pictures, to see the material

    I liked the personalized guild capes in MO1. Those were cool and should definitely be brought back. Tabards are okey but not nearly as useful as it sounds. They had different colour tabards but nobody would use them. Too easy for enemy guilds to quickly put on the same colour tabards you have...
  7. J

    Can ether lore and taming be made into profession skills?

    I agree that splitting taming and dominating is a stupid system. It should be the same skill. Just a complete waste of primary skill points for absolutely no reason. They do the same friken thing. Either make one into a secondary or just merge them into one skill. I guess ether lore comes in...
  8. J

    Myrland could be a nice place,

    The Amish have plenty of laws, and their elders are very much in charge. In fact they have so many rules they even tell you what you can and cannot wear. You just have never googled Amish laws and punishments. Being Amish is nothing like you imagine. Pytagoras lived in ancient Greece and there...
  9. J

    Myrland could be a nice place,

    I respect your view of this game, but it is not accurate. There is not much realism. Magic is not realism. Healing is not realism. Minotaurs, sators and half the creatures of MO are not realism. Reviving is not realism. Necromancy is not realism. How can you use the word realism? This is a...
  10. J

    Myrland could be a nice place,

    The nature of a pvp game is to promote strife between players. That is why the game is created. That is what pvp players seek out and play. For those looking for that experience, this is a “very nice” place. You arent looking for a pvp game. You are looking for a peaceful pve world where...
  11. J

    How to balance Zombies, if we get rid of the controll spell.

    But the new magic reflect potions now balance everything 😉
  12. J

    Spiritism and pets

    Tamers still have to go and get pets. Not everyone has space for taming in their build. It is true that high level pets will be cheaper because anyone will be able to level anything to max but most people will still have to buy them. So pets will be cheaper but you will sell more because they...
  13. J

    Why and how the removal of Trade-offs for specific gear, the MRT Change and high tier Metals impact the battlefield and how it destoyed the balance

    This is the understatement of the year. The simple fact that they manage to live in the north is a feat in itself. You try and live in the north and have “easily obtainable” Oghmium. If it was easy everyone would have it. Okey…. The weak spot is magic. This is completely a personal...
  14. J

    Why and how the removal of Trade-offs for specific gear, the MRT Change and high tier Metals impact the battlefield and how it destoyed the balance

    Yes but cronite and oghmium are incredibly hard to get and ridiculously expensive to buy. It should be insanely good. Most people will never get an oghmium set unless they loot it on the battlefield. Also cronite and oghmium reduce melee damage but not magic. You can still get maged banged by 4...
  15. J

    Spiritism and pets

    There is no need for one other resurrecting pet mechanic in this game. Necromancy already covers that. All they have to do is re-introduce the automatic pet levelling service at the stable, just like it was in MO1. You could stable pets and pay gold to have them levelled while they were being...
  16. J

    A way to tell if a player is peaceful or aggressive, helpful or intending to kill?

    Amdamn im not sure how you can possibly sit here and say “well i talk to people because that’s the only option i have anyways as im always naked and suck at fighting anyways”. This is not a viable or enjoyable playstile for 99% of players. Congrats on being the 1% that makes it work. Talking...
  17. J

    Are purify pots op ? Concentration should also affect the cast time of the Spells. A pure fighter should cast Purify much slower.

    With elementalism being so insanely easy ( aoe spam) and many spells able to hit multiple targets they had to give footies something to help survive. Otherwise its a corrupt + aoe spam and good bye footies. Armour doesn't help, shield doesn't help, blocking doesnt help, los doesn't help...
  18. J

    A way to tell if a player is peaceful or aggressive, helpful or intending to kill?

    Patterns of behaviour doesnt help you stay alive when you meet an unknown random in the wild. Obviously if you have had dealings with a specific individual before youll know what to expect. The OP is talking about random encounters in the world and people you don't know. Words don't mean...
  19. J

    Getting burnt out, what could be an amazing game is just flawed way to heavily.

    What you say its true. The new flag system is heaven for RPKers and gankers. The penalties are laughable. There is little point in being a “good guy”, and the advantage is always with the first person that deals damage (which is the aggressor). This is why the majority of players in this game...
  20. J

    A way to tell if a player is peaceful or aggressive, helpful or intending to kill?

    Pretty much this. In MO1 after 5 murder counts your flag turned red and you couldnt go into towns. Anywhere you went people would see your red flag instantly and know you to be a murderer. It was simple and straight forward and worked very well for peaceful/law abiding players. As a blue player...