Search results

  1. Amadman

    Space Thursars

    What are you going on about? I am just saying that Thursars strengths of size, con and overall strength serves them well in a melee type of fight. Even with low intellect. The strengths of the Thursar will have little use when sitting in a space ship pushing buttons and making commands...
  2. Amadman

    Space Thursars

    The whole things seems like a joke (I wish it actually was). The Thursar looks so cheesy in that scene. Should have been a human or other more intelligent race in the pic. It fits for a brute to be on top in a world that is mostly hand to hand combat. Not so much it a world that is more...
  3. Amadman

    Is fishing broken?

    Good to know! Thanks for the update. Hopefully they are at least looking into what was the cause.
  4. Amadman

    Player City Vendors Need Adjustable Tax Rates That Generate The Owners Income

    Maybe the npcs could only sell what is sold to them and adjust the buy and sell prices based on current supply? This could lead to placed npcs adjusting to the resources available in the region. It also could open the door more for players to trade between different locations for profit. Its...
  5. Amadman

    Is fishing broken?

    You may just have to give it time and see. They may be trying to replicate the issue so they can address it in the future. If you enjoy fishing just continue to fish and hope for bigger catches in the future.
  6. Amadman

    Newb question

    I started a site sometime ago but have not put much time it it lately. But it has some extraction info: https://mortalii.com/wiki/tiki-index.php?page=Extracting If you do some googling you should be able to find more as well.
  7. Amadman

    Fix bounty hunting = crim system fixed.

    On top of that they remove a count and keep others from being able to get the bounty. I would agree that it would be nice to have a list to pick from of current killers in the area though. At least then you could more easily target a known troublemaker in your area.
  8. Amadman

    Neutral zones

    If players build a town in the new lawless areas then they can choose how much or little law they want the town to have. If SV does it well then it will give players more freedom to set things up the way they want.
  9. Amadman

    Crafting issue

    As bbihah pointed out, skills can not go higher than their parent skill. Even after playing for years, this type of thing can get me at times. They have made it a bit easier now that they added the limitation note in the skill list. But it still is not crystal clear to a new player what all...
  10. Amadman

    A way to tell if a player is peaceful or aggressive, helpful or intending to kill?

    I am probably to old to understand the reference. But he is cute.
  11. Amadman

    A way to tell if a player is peaceful or aggressive, helpful or intending to kill?

    I would not give this advice to just anyone. The way the op posted about their playstyle made me think it could apply to them as well. I am in no way suggesting that this would work for everyone or even many. Edit... nor am I suggesting that I can talk my way out of anything. Only that...
  12. Amadman

    A way to tell if a player is peaceful or aggressive, helpful or intending to kill?

    If five people roll up on me alone then I figure them willing to talk is probably my only chance of survival. I consider everyone a potential threat and try to avoid encounters in the wild as much as possible. So, I am normally not going to run up on people I see in the wild and try to talk...
  13. Amadman

    A way to tell if a player is peaceful or aggressive, helpful or intending to kill?

    I am just friendly and try to talk to anyone that approaches me. Even when there was actual red marked players, I still tried to talk to them. You would be surprised how often it went peacefully. In the end if someone is going to kill you they will do it no matter what. Even if they are...
  14. Amadman

    Bi-Monthly Mortal Online II Feedback Thread #4 - Lawless Zones and Neutral Guards

    In my eyes the whole world at base should be a lawless zone without guards and such. Then NPC towns can have law in and around them and players could set up their own lawful towns/areas as well if they choose. This could lead to conflict and a world that is ever changing. To me that would be...
  15. Amadman

    Bi-Monthly Mortal Online II Feedback Thread #4 - Lawless Zones and Neutral Guards

    From the way I am understanding it, the lawless zones will have less rules/laws than any area in the current world. So in these new lawless zones players will be able to fight in wars, ambush or what ever with out fear of murdercounts and other punishments. Only those that continue to do such...
  16. Amadman

    Patch Notes 1.0.15.0 Discussion

    Voted good. Not much in it for me personally but still seems to be a lot to it. Don't really like the sound of a 3 second stun when knocked off horse. Sure the horse fleeing and not responding to commands sounds fine. But I do not like the idea of being frozen and unable to do anything for...
  17. Amadman

    Bi-Monthly Mortal Online II Feedback Thread #4 - Lawless Zones and Neutral Guards

    I wish we did not have to sign up for an outside source to make an official vote but... Voted “Lawless” Zones never have any guards (other than TC) Leave that choice to the players that control the area. I would also add that murder consequences could be higher after the addition since there...
  18. Amadman

    Mortal closes a few seconds after login

    Maybe this is hard for them to pinpoint since no error reports are being produced? They also may not be seeing it as a high priority to dig deeper into since reattempts usually work fine. Unless there is a different issue than what I am experiencing.
  19. Amadman

    How Long should Sarducaa bridge be?

    Agreed. The outpost would need to be bypassable.
  20. Amadman

    How Long should Sarducaa bridge be?

    I do not think it has to be that long. 5 Min seems too long to me. Even if the bridge was a mile long, it would only take a horse a few min to cross it. I think having an outpost on both ends is a good idea (Especially if we get a load screen again.). All players trying to cross the bridge...