Search results

  1. V

    Early Game Economy

    You can literally place down a plot than gather the matz, you don't need the matz to place down the plot. If it really is as time sensitive as you claim that what people are going to do anyway. There not going to spend the time to get the matz before placing down their house there going to get...
  2. V

    Early Game Economy

    Even when the prices do stabilize an stop fluctuating there still going to be a demand for matz, gear, pets, potions, etc. It a full loot PVP game an items permanently break sooner or later. You make it sound like the player market still stop moving and demand will cease to exist. Demand will...
  3. V

    Early Game Economy

    Matz actually won't even increase in price. Most people level crafting skills using bone tissue from the zombies and leather from pigs. Considering these are the easist items in the game to obtain, as in you can literally loot the bone tissue of zombie bags that others have already killed for...
  4. V

    PLS BAN Pets Training in Dummies

    It would also be nice to have the ability to pay the stable NPC to level your pets, like how it was in MO 1.
  5. V

    PLS BAN Pets Training in Dummies

    No they shouldn't remove it. Without training dummies it would literally take 60-90 hours of being logged into game an having your pets out to level them to 125. If they make animal care a secondary I'll agree. But I see no reason why I should have to spend 60 hours in game with my pet following...
  6. V

    Early Game Economy

    An it only takes 6 hours right now because grinding gold for most skill books takes 3 hours. Really it takes seconds right now to level most skills once you unlock them. Only ones that will be a struggle are taming skills. That you tuber is massively exaggerating everything. The only thing...
  7. V

    Early Game Economy

    I think a lot of what being said in this video is exaggerated. Sure it will take time for people to level their skills, but a month no. It currently take less than 6 hours to max out a build, so it will only take 50-60 hours to max out build on release. An that literally the only difference is...
  8. V

    What Kind of Game is Mortal Online II

    I personal fine the mining and extracting aspect of this game to be relaxing. I like combat and PVP, but the game has more to offer than just combat and PVP. Personally I go out start mining an I watch a streamer, youtube video, or movie on my second monitor while gathering resources and...
  9. V

    What Kind of Game is Mortal Online II

    You make it sound like it will take a long time to level, it really won't take that long. Calculate how long it takes you to level a skill from 1 to 100 now than multiply that by 100, sure that seems like a lot but here an example it takes me less than 1 min to max out my sword skill right now...
  10. V

    What Kind of Game is Mortal Online II

    What part of the game is unfun exactly? I personal don't find anything unenjoyable. About the only thing I find annoying is spawn rates on creatures.
  11. V

    What Kind of Game is Mortal Online II

    This can be said about any game an or hobby really. The question is do you enjoy it though? If not why play it, unlike a job your not being paid to subject your self to something you don't enjoy doing. I personally think this game is great. It hard to describe this game though using standard...
  12. V

    Guild Name Plates

    This idea is good, until you consider that some guilds make Alliances with other guilds. I won't deny it would make your reputation as an individual matter more if people didn't associate your actions to your whole guild. Right now it creates senero were people will flame you an be toxic toward...
  13. V

    Great game so far, just a few suggestions.

    What the only difference between ghost walking from town A to town B vs just TP to town A to town B if TP doesn't allow you to carry anything while doing it? You don't suffer reserve lose for dying, an you don't need to waste 15-30+ mins holding the W key down an sliding your mouse a few times...
  14. V

    Great game so far, just a few suggestions.

    Right, sure what every you say? Just completely ignore the fact that certain items can only be found in certain regions I guess. Meanwhile a TP feature would be beneficial to the game in the long run as along as it prevents TP items with you an has a long CD tied to it. This is fact
  15. V

    Great game so far, just a few suggestions.

    Why would I take gear an risk losing it when my only objective is to get some were? Also how does ghost walking kill the economy? You do realize you can't carry anything as a ghost right? Last I checked walking around the map does nothing to affect supply an demand.
  16. V

    Killing spawns with houses....

    The idea to allow housing at launch with no way to destroy them is going to be a disaster for sure. I can already see trolls griefing rare creature spawns by spamming house on them.
  17. V

    Great game so far, just a few suggestions.

    Sounds like a bad game design to slow walk across the map naked for an hour just to die than be forced to slow walk across the map naked again for an hour to than die again than be forced to slow walk naked across the map again for an hour. Let not do this an realize how stupid it sounds instead.
  18. V

    Great game so far, just a few suggestions.

    Personal I feel like as the devs expand the map a faster way to move from point A to B will be needed. This could be via a very heavily restricted TP mechanic that let you TP between protected towns only ever 8-24 hours an doesn't let you carry items over. Right now such a mechanic isn't too...
  19. V

    weapons and armor made from butchering vs alloys

    Some weapons like mace, heavy axes can be some decent weapons for beginner PVE when made out of heavy bone material like molarium, but if your looking for PVP you need metals ideally steel. Slash weapons if it not made of any metal blade (or jadeite) just use a vendor weapon. Also for swords...
  20. V

    Great game so far, just a few suggestions.

    If they add a TP mechanic than it needs to block TP if your wearing gear or carrying items in your inventory, an it should also have a massive CD tied to it.