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  1. Emdash

    Of which guild are these people a member?

    Yea but making it too grey blunts the conflict created. I am a guild of one, or maybe two now, but I like to do what I feel is right opposed to the guild's best interests. There is some level of risk assessment, just like how I play as a player, but in general, I will do w/e. haha. I also...
  2. Emdash

    I like...

    I like, in general, the pet pathing system! I think they finally got it to where it's not just ridic awful, altho I did have some funny stuff I taped. I had a Jungle who was following me from jungle go away from the node line, go across the river, then start climbing rocks and trying to follow...
  3. Emdash

    Bug: Bank slots

    Yeah making the banks filled with bags is just a disaster waiting to happen. They couldn't make A BIGGER BANK LOL. WOW. More squares. No it has to be squares within squares so sooner or later things overlap and one day you take something out of storage and a pet ticket appears where it was and...
  4. Emdash

    Increase picking gains in most cases, esp off ground:

    He means gather like press R, then it keeps gathering and not have to hold. I agree. I need to have a gather macro otherwise. It's too hard to do that for a long time, for me. I don't want tools because it favors people who put money into it, thus favors the people who are rich, gathering...
  5. Emdash

    Increase picking gains in most cases, esp off ground:

    Dynamic spawns are not at all what I wanted. I thought they would have more activated spawn spots with diff creatures that could spawn there, some wolves or a walking adventurer it's like lol. I don't think a new player would die any more than they did in 1, but there is just not enough money in...
  6. Emdash

    Player created points of interests (world Events) that trigger PVP

    yeah, little surprises continue to make the game interesting. Meteors are a bit too big of a surprise IMO. I think there should just be little stuff and let the players do the big stuff, but adventuring should def be a pasttime.
  7. Emdash

    Horses

    Word lyf I am beginning to see the use of Steppes. Esp once you get them stronk. Don't they max at 300? The speed diff is important, but it's not that big. They are more available. I like to have at least 200 hp on my horse but approaching 3... over 250 it's like wheee... That's a lot of arrows...
  8. Emdash

    lol I ride my horse to 70 stam and then hard stop cuz I think that's the fastest way to travel...

    lol I ride my horse to 70 stam and then hard stop cuz I think that's the fastest way to travel atm. I spent FOREVER losing this stack of 3 wolves and then I stopped, prol 3 minutes later, to stam up and then when I got around 90 stam it was like... wolf hits your horse... and it's like are you...
  9. Emdash

    Increase picking gains in most cases, esp off ground:

    Something, for sure. I guess I am not as anti-tool as before, it just really depends on how it's implemented. The ability to pick rando stuff occasionally like something worthwhile out of a bush or something, would be nice. But the amount of shit in the world is not enough to support. I don't...
  10. Emdash

    A hireable stable boy who can be contacted via a carrier pigeon. (Quality of life suggestion)

    Horses def need better draw distance. I just got done playing BDO and they got storage fairies... lol. This reminds me of that, trust me... we don't want it! It's like oh I forgot x upon leaving town -grabs thru fairy- if there was a bird that would lead to a horse spawn tho... lol. POINT ME TO...
  11. Emdash

    Player created points of interests (world Events) that trigger PVP

    Disagree hard @ meteors. You know that rock on the road to vadda? There are a lot of juicy looking rock formations that no one will ever mine because there is plenty of rock elsewhere. I would like to see dynamic mining to where it was like "You found tephra!" And like mine under something else...
  12. Emdash

    Real World Evidence: Town Travel!

    Bakti-->Mohki-->Bakti. Less than 30 min, u mad? That's a long ass ride, too. I think MO could use more towns w/ how big the map is. 15 min on a horse is annoying, but mainly because all you get to do is shoot bush pigs and trees on the way. Edit: o u want the vid?
  13. Emdash

    Noticing a trend

    yabut, what about the persistent release and more content? It's been longer than you think.
  14. Emdash

    Noticing a trend

    I think the crafting could be better if they added more junk drops to be polished. Shoot if we're gonna do trinkets, we might as well have sockets, too! Nah, but trust me soph cooking was interesting. I'm sure alchemy is pretty interesting. Breeding was interesting. IT wasn't like super...
  15. Emdash

    I like...

    yea like I said it's our vision now, we are the game! - riots - I have a vision, too! We dunno what the actual 'end' of Henrik's vision is tho... it could be... more riches thru mass appeal (lol ya gotta wonder tho some of these things...) or it can be to make a good game, or it can just be...
  16. Emdash

    fishing

    That's what's got me interested. Something that might be slightly advanced. However, being real I bet it's NOT. I bet it has a learning curve and all, tho. I don't even remember MO fishing, but I def feel like goin out and putting my pole in the water, per se. I mean you remember when MO in...
  17. Emdash

    Nerf Veela

    yea I didn't get to get on anything that early. tbh I thought alpha was gonna be almost a joke gam they put together to trick people. lol. I was surprised when they actually came up w/ something working, lol like first hour or so on launch day I was like :o!!
  18. Emdash

    Noticing a trend

    haha, close call tbh. My Jungle Camp Peace Treaty thread been up since MARCH and it's not very far down guild politics. The lack of people declaring things on forum is a big loss. I'm sure people's individual discords etc are way more active, but this forum man, I'm trying to help. You gotta...
  19. Emdash

    Noticing a trend

    It seems like they want systems to lead the players into the kind of interaction they led each other into automatically (seeking fights/getting fights) without people getting too upset or forgetting IT'S A GAME. So they made the game way less hardcore basically, and it's like what... that was...