I played through razorback fur bug. Game even with that bug was way better then now. Lots of people quit but I found a little enjoyment in dodging mine fields.
This person doesnt even play as far as I can tell. If they do log in they dont under stand the game and are super casual in the amount...
Bro I came to realize this isnt a PvP game. Its just a RP game that pretends to be a PvP game. Henrik talks about how people say its a PvP game but it really isnt even that. Its a carebear RP game pretending to be a PvP game. I dont see how it will get better as they only double down.
For...
The more hours you have the more you complain. Once you get to around 1000 you are very discouraged by the game. 1k is usually when people give up hope.
I dont think guild size is a good factor because there are ways to cheese it like having multiple sub guilds, or one small guild can be a very very good at the game and just destroy other small but not good at the game guilds.
https://mortalonline2.com/forums/threads/guild-wars.2962/#post-35364
My suggestion. With out forced wardecs, There is very little content in the game. Its not even really worth logging in unless people are willing to leave GZ.
You need a cost and a limit for both sides. Consensual war decs is...
List them... You can basically copy paste it if the "pros" existed.
Nothing you state is factual. I know many people who hate the changes and stopped logging in after that patch. Nothing I say is vocal minority and I can literally say the same things about your nonfactual opinions.
How is sitting mid combat a issue, lol. I think mages are very strong, this was more a nerf to hybrids and a annoyance/PvE nerf to mages which was not the correct direction to fix mages.
Zombies outside of haven are 1 shot most of the time with a fulm at 118 int for me. Only like 1/4 of the zombies survive and I just use the greifer sword to 1 shot mercy them as they come up. Or I can use a outburst to kill them after a fulm.
Zombies are like sub 100 health. Your fulm does...
5g aint worth it but its prob a starting task. I would say that you should get some rep too plus 5g and the clade exp. Or you could forgo the gold and get just rep and clade exp.
Option 1: 5g, 1 rep, 10 clade
Option 2: 1g, 1 rep + 9 rep, 10 clade
They could add thresholds for speed or stamina on the horses based on how much health those horses have. If there horse goes down to 3/4s health then they cant 4th gear and or have a 4th of the stam gray bared on the horse as a example.
If they game horses threshholds I would be ok with more...
Last time they touched stamina was the first time the clade gift got messed up. They touched stamina again and what ever calc they used to match the stamina usage to that of being naturally 20+ str on a bow is not tuned correctly.
Bro lol. There is no viable light armor for hybrids to wear. Its like not wearing armor. Hybrids and paladins got to do melee too. What was before was fine, what is now actually reduced the amount of playstyles you could play.
I dont even want to wear armor on my mage even before the mana nerfs...
Yeah killed so many people on the road between tind and fab today as mounted mage. I dont even have controled riding. The boring thing is that its so much down time inbetween doing things. But mage is EZ and MM has little risk so its even worse off.
One this is that I wish for a smaller reticle...
If other people could use your portal with out needing 60 points into ether world I would think that spiritism would be worth it. You pretty much need those extra points in etherworld for MP which is the main reason to get spiritism. I loved two shotting horses with fulm into a MP. So...