Search results

  1. H

    Mage Buffs

    Mages are really just a support "class" right now. There is no real use for them on their own. Sure a good dex mage can easily kill a bad foot fighter. But they arent doing it with pure magic. And a fat mage might get lucky and kill someone on foot if they are bad.
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    Requesting Diplomatic Contact with KOTO Guild

    These Tindrimine are getting weirder and weirder.
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    Three Suggestions: Delete Crafted Item, Throwable Spear, Piercing Short Heavy Blade

    MO1 we had the thrusting blade. Which was basically a rapier. And the short heavy blade was a Gladius.
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    Range Indicator

    There is a range finder right now. It works like this. If you can see their name, they are 50m away. Guild tag, 25m.
  5. H

    Footarcher improvements

    Aiming Technique does that already for stamina reduction. But the best fix they can do for weapons slots is go back to the original UE4 inventory system. two, one handed slots, and one two handed slots. Shields, and all one handed weapons count as one handed slots. bows, and all two handed...
  6. H

    Fishing

    Asking the fishing guru Squirrelly.
  7. H

    The Overpowered/Underpowered Weapons/Gear/Materials/Pets Thread

    Shortbows should have a faster draw. Right now they are marginally faster than an asym bow.
  8. H

    Pets in Necro Dungeon

    So the idea in a sandbox that "not all content is meant for all classes" in a game that doesnt have classes and touts "freedom of choice and do as you want." It just sounds like SV is pushing the goal post instead of fixing an issue. It is obvious that the NPC AI is bad, and cant handle...
  9. H

    Twitch Stream Aug 4th 2022 Summary

    When are we going to see sneak peaks of siege? Territory Control? Breeding? Beast Mastery? A new road map?
  10. H

    Fix Humans

    Pretty fair assessment.
  11. H

    Fix Humans

    I saw the same thing in MO1. Hell there was a whole "roman" styled legion that had like a 100 people at launch in MO1 and they were all HUMAN... that was their rule. That guild fell apart in a matter of weeks because it was abundantly clear that humans were hot trash.
  12. H

    Fix Humans

    I was hoping for more balance between the races in MO2. But instead it is more of the same. Just different master race this time. Instead of Thur-Khurs its Veelas.
  13. H

    Mount Stam Changes:

    As much as I disliked DFO... It failed for a lot of reasons.. several times in fact.
  14. H

    Fix Humans

    But according to some people. "Completely balanced"
  15. H

    Fix Humans

    Humans are literally built for mounted roles. Their clades even have this. This is the ONLY way humans can survive is being on a mount. The problem is nothing they can do on a mount gives them any advantage over any Alvarin or Oghmir which can also ride a mount. Alvarins are faster on...
  16. H

    The Overpowered/Underpowered Weapons/Gear/Materials/Pets Thread

    Humans.... anything human is a just a meme at this point.
  17. H

    Mount Stam Changes:

    The map is 20km x 20km. A horse goes 32-48km/h so we will say 40km/h. So it should take 30min to get from tip to tip in a straight line.
  18. H

    magic reflect changes. do you like it?

    This is all true. And to be quite frank, its because Henrik barely plays his own game let alone understands what is going on in the meta of his game. He still believes that Alvarins are completely balanced, yet for some odd reason 80% of the people who were with him on stream were Alvarin.
  19. H

    Fix Humans

    My current build is a pure sarducaan MA/MM. If you're on foot you are VERY wrong as a human. With that said you arent able to do anything better than any Alvarin. Hell Sheevras have as many attribute points as a Khurite and faster. Even necromancy doesnt make up for the difference on...