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  1. Xunila

    NA Server on Launch?

    A new continent is nothing for the first one or two years after release! At first Myrland has to be finished, and all the missing core features like housing, keeps and territory control must be fully implemented. A faster coming new continent would be needed only in case of a overcrowded Myrland...
  2. Xunila

    I have an addiction (WAGONS!)

    Long time ago Henrik mentioned a new continent with many islands instead of a mainland. Boats may come with this "continent". In the current continent, Myrland we have islands at the south coast only. And all islands can be reached easily by swimming at least with full swimming skill. There is...
  3. Xunila

    NA Server on Launch?

    Don't overestimate the time you are doing PvP! 90% or even 95% of you time you will not do PvP. And even if you are fighting, most other players will be on the same continent as you are and play with the same ping.
  4. Xunila

    New city Hyllspeia

    In MO1 we had a back entrance (or exit) at the same position. Now we know the name of the mountain village with same librarian in MO1. On the north side of that village had been a path a little bit down along the northern mountain side to the east. Finally you reached a cave, and inside a long...
  5. Xunila

    New city Hyllspeia

    Yes, when you mean the "abandoned lodge above fab" in MO1 with a way from Fabernum up to the few houses. Now in MO2 there is no way from Fabernum up the mountain. You have to go or ride through the canyon between Fabernum and Tindrem to the north, then follow the road to the east until you reach...
  6. Xunila

    Next stress test in September

    On August, 12th, Henrik announced in Discord another stress test for September: Final stress test will start beginning of September, more details soon, EA of MO2 is scheduled for 26th of October. I'm a little bit surprised about the missing discussion here in the forum about the stress test...
  7. Xunila

    New city Hyllspeia

    The new city Hyllspeia is not too far away from the Tindrem/Fabernum area (maybe 15 minutes riding, but I didn't check the time) and located at the north side of the northern mountains. There is a road sign and then a long path up the mountain. The city looks very nice and has all standard...
  8. Xunila

    Give us the ability to teleport our pet to our current location

    We had the same problem/bug/feature years ago in MO1. There had been a forum post by the devs or GMs about the illegal usage of the horse porting and transport bug, but I don't know if this had consequences for any players at that time. Better solve the problem before persistent state!
  9. Xunila

    Greater Natorus

    As everything else in the metal crafting field: in the north.
  10. Xunila

    1 versus 2 Accounts...

    Yes, that's what I'm thinking about too. Especially for rarely used skills like engineering I would reduce a primary skill of the material lore area and read engineering when planning to build a house. Re-reading the primary skill has always been possible in MO1 and is also in MO2. But maxing...
  11. Xunila

    Beta Patch Notes 0.1.5.9 Discussion

    There is no hint yet in the new postal system that 1 silver coin is required to send a mail. And for new players there should be a hint about the local post system.
  12. Xunila

    1 versus 2 Accounts...

    No, I like the one char per account system very much. In MO1 I used five subscribed accounts for a short time and had four characters on each account. A standard problem of players in guild lead or alliance lead. StarVault already increased the primary points in the profession area to 1200 and...
  13. Xunila

    Beta Patch Notes 0.1.5.9 Discussion

    Pet Equipment Crafting and Horse Equipment Crafting are primary skills, all other skills are secondary: Light Armor, Medium Armor, Heavy Armor and Horse Bag Crafting. I will read the Spritism skill book soon and try the well known magic school from MO1 in MO2.
  14. Xunila

    1 versus 2 Accounts...

    It's not pay to win but pay to have more fun! Consider the standard situation: You are exploring the world with one character, but you want to have another character next to your guild location to be able to play together with your guild mates. The world is too big to travel from one corner of...
  15. Xunila

    profession skill point

    The parent skills of the material lores are primary: Botany, Petrology, Animal Materials, Scales.
  16. Xunila

    Charecter creation suggestion

    Because you have to get experience to unlock clade gifts! E.g. killing undeads on the graveyard unlocks clade gifts. The more clade gift points you already unlocked, the more experience points you have to farm. And during beta the leveling is faster by a factor of 100.
  17. Xunila

    profession skill point

    Only for the crafting skills like armor, weapons and bows. All other skills have to be maximized. Including the material lore which are required for crafting.
  18. Xunila

    Toxic New Player Experience, or Git Gud?

    Some more suggestions: join a guild, join a guild, join a guild. Then chose another town. Difficult to tell yet how the state of the cities will be after release because the majority of players is inactive and waiting for release. In MO1 the good cities have been Meduli and the three southern...
  19. Xunila

    Housing QA

    Free placement, but probably you need enough space to rocks or trees and also a flat area. I hope SV will allow to place houses on areas with minimum required space. In MO1 one always needed a space of 3x3 blocks even if one wanted to build a simple 1x2 house.
  20. Xunila

    Housing QA

    There is another great video by @Speznat about the housing stream: Meanwhile I hate Henriks streams because of the endless duration: fours hours for some facts and in-game views which can be reduced to ten minutes. Anyway, I think the new housing system becomes great. The castle is a really...