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    Prediction Thread: Melee abilities will be the second most successful patch Mortal has ever had.

    The Ideal combat environment for a PVP MMO without ruleset protections; IE: No forced group size restricted areas. High mobility LOW TTK(Combo oriented) High damage Moderate sustain High active mitigation (Parrys in Mortal/prayers in OSRS)
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    Prediction Thread: Melee abilities will be the second most successful patch Mortal has ever had.

    Im saying making the skill cap revolve around ping and revolve around spinning was a terrible terrible decision for a global MMO server. We should of never been here in the first place.I want a different high skill cap environment. One that is more fair to all players from all countries and one...
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    Prediction Thread: Melee abilities will be the second most successful patch Mortal has ever had.

    You say its not possible to give tools to the player without giving to the zerg which is correct but the tools just need to be designed in a way that they are only beneficial for the player and not for the zerg. We do this with scaling. This video happened several months ago and is an example...
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    Prediction Thread: Melee abilities will be the second most successful patch Mortal has ever had.

    Melee kind of needs an instagib. TTK on melee vs melee is abysmal right now. People are still breaking weapons on eachother. Which is why zerging feels so strong and why soloing on a footy feels so awful right now but on a mage it feels "Ok". Because the mage can actually apply damage and secure...
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    Increase the player base with optional sub

    Switching to a "Freemium" Model is definitely a play they can make. They have that card still. But at this time, using that card would result in a massive amount of wasted capital. The retention rate is too low among the demographic, most players who buy the game don't even make it 30 hours in...
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    Prediction Thread: Melee abilities will be the second most successful patch Mortal has ever had.

    "And you still haven't answered my question, create a proof of concept of your skill ideas, that's what we want to see, critical concepts to improve." Cleaves A skill capped disengage of some sort; Bunnyhoping/Grapple hook are some of the better designs out there right now. Quick single target...
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    Prediction Thread: Melee abilities will be the second most successful patch Mortal has ever had.

    OSRS meta is " Switching armor sets quickly and applying damage. The combat triangle is as follows: Mage>Melee>Ranged. You try to use the attack style that is going to be the most effective against your opponent. Theres also a mitigation system. Similar to mortals parry system. You can...
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    Prediction Thread: Melee abilities will be the second most successful patch Mortal has ever had.

    Sick bro. That's why a random pvp vid from that game has six figure views. And the bigger videos get half a mil. And thats why the best mortal pvp vids get 2k views. The spin POV from mortal vids is aids too. Spinning bowling ball analogy again. Its uncanny, different isn't always better. If a...
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    Prediction Thread: Melee abilities will be the second most successful patch Mortal has ever had.

    Cope more chump. Your triple feint is like 6 actions over 2 seconds. Try clicking with 100% accuracy 12-18+ actions in 0.4s . And a misclick=dead or missed kill. And best yet OSRS combat is not sensitive to ping. Mortal skill cap is outpinging your opponent and then exceling them while 4 of...
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    Prediction Thread: Melee abilities will be the second most successful patch Mortal has ever had.

    Insane argument full of misinformation. You insulted the skillcap of OSRS, when it in fact has the highest skill cap in the MMO world. We define skillcap by APM. The higher the APM, the harder it is to be in the top 0.1% of the game. OSRS has the hardest 0.1% threshold in the market because it...
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    Speculation on combat abilities: The types of abilities and balancing we might see.

    I'd like to use this thread to speculate on the potential for abilities we will be receiving. how they will be balanced and how they will work. 1. Will be balanced by weapon type and bound to weapons? 2. Will they be balanced by build type and bound to skill points? Personally I think we will...
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    Prediction Thread: Melee abilities will be the second most successful patch Mortal has ever had.

    After watching Henriks stream yesterday I want to adjust my prediction to: Reckoning expansion will produce the single highest concurrent player count day seen since subscription went mandatory. Potentially not on patch day itself but shortly after. Invasions are a very very good choice for...
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    A fix for dungeon layout

    Its not fix one thing and break another. Its lazy design, its making one race just raw faster then everyone else. When we look at escapability and disengage in successful sandbox MMO's like EVE and Albion we see many different mechanics all working together. The produce a "provably successful"...
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    A fix for dungeon layout

    Seems crazy to go on these wild goose chasess and change everything except the main culprit in why zerging is so strong is mortal. Spoiler: It's not the dungeon layouts. Not saying multiple layouts are not good. Multiple layouts are definitely good. But I would like to see the main offender...
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    The Devs did it again ! Instead of Thieving, they gave us more GUARDS

    Cringe, delusional, brain damaged from obvious drug abuse. I'm happy with what works. The avg concurrent is 600 you moron. Whatever we have now isn't working. If this game goes offline then you don't really have a choice of whether or not you quit. I was just laughing at the fact you were...
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    The Devs did it again ! Instead of Thieving, they gave us more GUARDS

    This is a great post, I think the devs should be looking at what updates we can make to make people like sally quit the game and replace them with Bobs. You don't add any value to the game, economically or content. You are naked, killing pets with a bow. I love how you're trying to negotiate...
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    The Devs did it again ! Instead of Thieving, they gave us more GUARDS

    They want to disincentivize town pvp for obvious reasons. Which I am ok with and I support but we need something in place first to absorb the "quick action players" IE: A minigame mode like Last man standing or an Arena or an item like filaments in EVE that teleports you to a high traffic...
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    Prediction Thread: Melee abilities will be the second most successful patch Mortal has ever had.

    Grossly imbalanced seems great. Everyone having power/agency is not a bad thing. Right now power is strictly relegated to large groups of veterans with lowish ping. You can see when you consolidate power into the hands of just a few that it is bad for population and while it does mirror real...
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    Prediction Thread: Melee abilities will be the second most successful patch Mortal has ever had.

    TTK is less of a concern when you incorporate "escapability". Games like Albion, EVE and OSRS lean heavily on disengage. But when you incorporate tons of disengage, the PvP becomes closer to consensual. In EVE for example, PVP is almost entirely consensual. You have to make grievous errors to...
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    Prediction Thread: Melee abilities will be the second most successful patch Mortal has ever had.

    Ele patch produced the biggest one month gain in population of any Mortal patch thus far. It had the most interest from the genres demographic. This phenomenon was because it was a potential status quo disruptor by introducing new mechanics/utility. But once population had thoroughly tested it...