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  1. finegamingconnoisseur

    "Star Vault Statement on Its Mistakes and Plan to Fix Them"

    I regret to inform you, good sir, but SV owes none of us an explanation or anything else, other than providing a game (that they own) entirely at their discretion. We are like guests at SV's house, paying for a privilege that we agreed on their terms. That's it, nothing more, nothing less...
  2. finegamingconnoisseur

    Make Mortal Sandbox Again !

    It would seem like the definition of sandbox has changed with time, or people in general have forgotten it. What you're describing is community action, which is all well and good, and I encourage and support it. But a sandbox is something entirely different, and yes we do need to bring more...
  3. finegamingconnoisseur

    MO1 doesn' work anymore

    The game does appear to be abandoned, I haven't subbed to MO1 for years now so not sure if it still works.
  4. finegamingconnoisseur

    I was right about analytics, they didn't have any and jusr admitted in their latest post.

    I kind of expected that they would now spend the rest of this year and the next adding content to and fixing Sarducaa. So, I guess no new sandbox features for 2027...? And no, Sarducaa doesn't count as 'sand'. The whole analytics thing was news to me, I thought all this while they had these...
  5. finegamingconnoisseur

    Sarducaa Assessment / Moving Forward:

    My biggest problems with MO2 as it stands right now, is that everything feels so grindy, and the clades are so unbalanced it's not even funny. Want a guild tabard? Grind 500 gold and what, 50k prominence? Really SV? For a piece of cloth to represent one's own guild? Don't even get me started...
  6. finegamingconnoisseur

    DirectX

    Well, the issue isn't how old the laptop is, but whether or not it meets the specs. Based on the OP's description, it seems like they're running it on integrated graphics, which won't work.
  7. finegamingconnoisseur

    DirectX

    You need a dedicated graphics card, amongst other things, to launch the game. Looks like your integrated graphics isn't going to cut it, unless you have one of the more powerful ones designed to run games. Source: https://store.steampowered.com/app/1170950/Mortal_Online_2/ System Requirements...
  8. finegamingconnoisseur

    Punishing the Innocent for the Exploits of the Guilty

    For context: Source: https://discord.com/channels/345493247931711488/913143909432041592/1526268893679583263 **Clarification Regarding Sarducaa Tasks** We have completed our review of the recently reported Sarducaa task locations. No cheating, instant-respawn exploit, spawn manipulation, or...
  9. finegamingconnoisseur

    Sardu Launch Celebration:

    Sarducaa always reminds me of the ending scene in The Island, though in that movie at least we have boats and no Alvarin Sight.
  10. finegamingconnoisseur

    Sardu Launch Celebration:

    Is the temperature system working in Sarducaa? Or is it disabled like the invasion spawn system? Sorry haven't subbed to the game lately, don't have the time to start from scratch these days.
  11. finegamingconnoisseur

    Is the invasion spawn system active?

    That's disappointing... Not much point keeping the "Reckoning" moniker in the game without the invasion spawn system.
  12. finegamingconnoisseur

    Is the invasion spawn system active?

    As per the question. A while back, I distinctly remember reading from a patch notes that SV had turned off the invasion spawn system for debugging reasons. Have they turned it back on? Has anyone seen the invasion swarms anywhere on the map? Would appreciate some info, thanks.
  13. finegamingconnoisseur

    No Alvarin nerf or any balance changes on PTR? Are we serious?

    From my own experience, fighting a Thursar is very different to fighting an Alvarin. At least with the Thursar, they telegraph their movement enough that you can see what they're going to do next, even if 90% of the time it is the jumping spinning move. This, and also you'll see them coming as...
  14. finegamingconnoisseur

    No Alvarin nerf or any balance changes on PTR? Are we serious?

    Also, they can see you if you're nearby no matter where you're hiding. That, for me, is the ultimate cheat mode in a game where cover used to mean something in MO1. SV, if you care about MO2 I would suggest reworking or get rid of Alvarin Sight. It's beyond ridiculous that you even allowed it...
  15. finegamingconnoisseur

    Idea for the thievery system: hidden thief armor through a special embedded component

    We would have to convince SV to add thievery as a near term objective first. Or it would likely remain as a 'future plan' which may never come.
  16. finegamingconnoisseur

    Haven MUST be Removed:

    Well, I didn't say at launch, but during alpha and beta there were plenty of threads asking SV to add Haven. If we want to go back even further, people actually asked SV to add Haven back in the latter years of MO1, and they did.
  17. finegamingconnoisseur

    Haven MUST be Removed:

    The game started out with no Haven, people complained that it was too harsh for the new player. So SV added Haven. Now people are complaining that Haven is toxic and bad for the new player. Human beings are a funny species.
  18. finegamingconnoisseur

    MO1 doesn' work anymore

    I have a feeling MO1 might now just be a relic on SV's shelf, as a nice little show piece of what was. I doubt there's even any GMs or support staff for the game at this point, though I may be wrong. Hopefully the login issue gets resolved.
  19. finegamingconnoisseur

    Why are we getting Sarducca when the game is missing core systems?

    I don't know if anyone else has noticed this, but in their recent trailer video for Sarducaa, if you watched all the way to the end the narrator ends with the words, "Now, get off my ship!" I don't know if SV was dropping a hint with this, or if it was just a meaningless one-liner. Time will tell.
  20. finegamingconnoisseur

    A True Living and Breathing World

    I'm referring to the true living, breathing world term in games like Distant Worlds, Kenshi, and Space Pirates and Zombies. Not the marketing buzzword that every game out there loves to use these days to sell a non-living and breathing world. With that out of the way, I want to talk about the...