I'm certainly extremely negative about the Alvarin, but your edits have touched even me.
The main problems are the virtual absence of significant weaknesses for this race, while their strengths are unmatched by other races.
Problem #1 – Alvarin Mobility
1. Combined with their low aggro radius...
"Set Clade level to 20 upon completing the Haven tutorial or upon leaving Haven, and recursively to 20 for all existing characters on Myrland below that level." is useless; mob levels in this game represent world randomization, not actual difficulty.
Significant problems with Clade are:
1. The...
Because AI character and pet models lack density and can overlap, developing pets is pointless. First, let's make sure pets fight by the same rules as players, rather than relying on teleportation and passing through characters and walls.
I agree and have been waiting for such an improvement for a long time. In this game, all combat advantages are given to PVP bandits. A neutral or clan player must first identify an opponent before acting, and since attacking (without losing damage) in this game is possible earlier and further...