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    SPinning / twisty animation pvp bad

    I agree, the spinning is incredibly corny. Reminds me of playing Jedi Outcast 100 years ago and everyone would have a bind to max their sensitivity during swings and spin 360 like 12 times per swing. It's true that without the spinning you would basically never hit anyone in 1v1, but all the...
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    Economy - material > endproduct prices

    Crafting is economically worthless in Mortal because there is no time cost, and no risk of loss. Even in games where you can't hit max-skill crafting in 5 minutes, if all you do is click a button to craft instantly its going to be worthless quickly. If someone goes out and gathers mats, it can...
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    Giving players better options to defend their horses

    This change is basically mandatory since the majority of "PvP" is actually "PvHorse". Pretty much every PvP engagement is a Mounted Archer zooming 500 meters up to you at lightspeed, killing your horse, and running away so their horse doesn't die. LOL. I think instead of "interact" to kill, it...
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    MO2 an Anti-PVP PVP Game

    I really don't understand this sentiment. The PvP in MO2 is only enjoyable because it feels meaningful. It only feels meaningful as long as there is value in the items used, risked, lost, and gained in PvP. That value comes from the time and effort that "PvErs" put into getting materials and...