Search results

  1. ElPerro

    “Target Lock” System for Mages in Mortal Online 2

    Sorry but this is a classic case of skill issue. If anything landing hitscan spells its too easy. Most damage spells should be projectiles where you have to lead targets, like in Darkfall. Which has the best magic system in any MMO. I dunno why SV just decided to copy paste the broken hitscan...
  2. ElPerro

    How Impossible is a system (Crafting)

    at this point Henrik is probably gonna normalize weapons too and they will all have same stats but different skins crafting with actual depth is too complicated for normies which seem to be the new target audience
  3. ElPerro

    Realizing the extent of RMT is a quit moment

    I mean the server cant even hold 1k+ players, it just dies in most sieges because of UE5
  4. ElPerro

    Thursars are pretty shit again and Humans as usual are, especially larger ones a balance buff I suggested in 2023 could come in clutch. Buff height

    They really fucked up giving alvarins so much stam and the armor penetration wasnt needed either. I think ideally they should keep their burst speed because that is their defining trait but you should be able to out stam them on longer distances. Maybe bring back kite sprinting as a clade gift...
  5. ElPerro

    Goodbtw...

    Sorry but cant you just use glasses?
  6. ElPerro

    Armor normalization

    The problem is giving everyone 30kg armor weight so no wonder ppl just default to the highest weight armor. There is no nuance in a system like that, just wear the heaviest armor. Not to mention there isnt really any penalty for wearing heavy armor, we never got viable light or medium armor. Its...
  7. ElPerro

    Why Making Dungeons Wilderness is a TERRIBLE Idea

    We can all agree that rep in its current is ass. They are also increasing prom upkeep by alot this new patch, so you wont even be able to have a red priest unless ur grinding all day or ur in a zerg guild
  8. ElPerro

    Armor normalization

    They did say "As such, we plan to adjust the stats of the lesser used plate styles to be much closer to each other, making your choice of armor style mostly a cosmetic preference rather than for its stats." If they are just buffing the weak ones to catch up with merc while retaining what makes...
  9. ElPerro

    Armor normalization

    Looks like Starvault new genius idea is to normalize all plate armor sets so the only real difference is cosmetic. Like cutting back the armor pieces from 10 to 5 wasnt enough, instead of using their brains to balance merc armor they just gave up lol. They are slowly taking out all sandbox...
  10. ElPerro

    Why Making Dungeons Wilderness is a TERRIBLE Idea

    Dungeons should be pvp hot spots, not a place to sing kumbaya with your blue friends. You can try that at bandit camps near towns
  11. ElPerro

    The End of All Hope for Thievery (In My Opinion)

    Lmao yeah I bet those stupid outlaws scared more noobs away than thievery could ever do. You get your shit stolen once or twice and learn to keep it safe. But those fuckers will pop out of nowhere and grief your mount while your trying to pve or mine some rocks. Dunno who was the genius at...
  12. ElPerro

    About the map indicator

    Wait they are adding a map with GPS now? One of the cool things about the game was the exploration while actually learning landmarks and shit to navigate. This is one of the only games were you can actually get lost and that was awesome. I guess they want to keep chopping off the sandbox...
  13. ElPerro

    The End of All Hope for Thievery (In My Opinion)

    So we are probably gonna get a watered down no consequences version of thievery akin to sieging and TC Anything valuable like trinkets will be un stealable and we can only steal copper coins probably
  14. ElPerro

    Sarducaa, even if it's great content will fail if they don't fix solo/casual/new player gameplay

    The rep changes only hurt the new players that could get entry level pvp fighting each other at bandit camps or sewers, the real noob killing griefers never cared about rep. And it pushed the remaining blue players who wanted to pvp into the red griefing playstyle.
  15. ElPerro

    The new rep change is crazy

    Nobody is asking for no consequences, but they swinged the pendelum too hard in the other direction. Newbs need some entry pvp and they cant even fight for bandit spawns now without bricking their character. SV could fix it in 2 ways. 1) Just increase the rep rewarded for tasks a bit so you...
  16. ElPerro

    Removal of subscription [POLL]

    Thats not really accurate, you can check the steam charts for MO1. Since 2016 we were hovering around 100-200 avg players and in december 2019, the year MO2 was announced, we were actually around 50-100. The game was pretty much dead at that point but ofc the announcement of MO2 was the final...
  17. ElPerro

    Removal of subscription [POLL]

    Sorry mate but this is cope. People were saying the same shit in MO1 and we saw how that ended.
  18. ElPerro

    Only Servers w/ Good Ping Will Save This Game

    If Henrik had a brain he would have known that steam launch was the only chance he had, and just like MO1 he fumbled it bad. If only he put a NA server from the start and didnt downgrade the combat with his ping normalization bullshit we would have 10x the pop. But he wanted to die on the hill...
  19. ElPerro

    My Thoughts on Patch Notes 2.2.2.58

    Player caravans were dead the moment Henrik decided not to put regional resources in the game and make them available everywhere.
  20. ElPerro

    Reputation Loss and PvP in Mortal Online 2: A Delicate Balance

    Henrik really killed the game with the rep loss changes. It might have been smart to do it launch, but right now the vast majority of the population are pvpers. There never were a hoarde of pvers waiting for a safer game to play, they moved on a long time ago.