Search results

  1. J

    New Logout System Unacceptable

    Absolutely brain dead change by SV. Please remove this “feature” and just make it a 5 minute log off timer in the wild. this shit makes me not want to log into the game anymore.
  2. J

    Patch Notes 0.1.2.7 Discussion

    this is very often the case with most of SV’s fixes 😒
  3. J

    Patch Notes 0.1.2.7 Discussion

    you mean like a campfire? where does it say anything about a camp?
  4. J

    Patch Notes 0.1.2.7 Discussion

    30 minutes seems way too long after you've logged off. i mean, there is nothing you can do once you've logged off. you're basically just hoping that nobody finds you. this also means you can no longer log off during a siege or any type of fighting (or anytime enemies or even people are around)...
  5. J

    strange ufo in sky (SS included)

    Well, didnt you want more content? Ufo sightseeing challenge.
  6. J

    NPC Bidding Auctions to Counter Inevitable Gold Inflation

    This. i was going to say “no gold sinks? I guess you’ve never owned a keep. Or been directly invested in a war.” once buildings are added there will be plenty of gold sinks. Not to mention that making gold will not be as easy as it is now. In the end inflation is inevitable. The longer people...
  7. J

    Solo PVP sucks and that's why (IMHO)

    First of all balancing pvp for 1vs1 is brain dead. secondly, the main reason blocking and parrying was so hard to do in MO1 was because of prediction (aka getting hit before you could even see which side the hit was coming from). Now you can actually see whats coming and block accordingly. so...
  8. J

    Random feedback

    All that sounds good in theory but its not that easy to implement. Point 1. Heavy armour does reduce stamina regeneration. If you make them slower as well then nobody will want to wear them. Heavy armours are expensive to make (not now, but they will be). MO1 already showed how speed is pretty...
  9. J

    Multy clients

    tryhards will multibox no matter how many skill points or characters one account has. Simply because they can only have one char logged in per account. These people want to have many characters in game at the same time. So yea, those that multi boxed before will do it again. For for the rest of...
  10. J

    We need dark grim atmosphere in game

    I just wish they would turn down that blinding sun. I swear they did the same in MO1 and had to tone it down because it was such a nuisance when pvping.
  11. J

    New schedule for presistens - Aiming for Q3 2021

    Pretty sure it’s a placeholder date. I wouldn’t hold my breath for that exact date. Good to know housing will be in before persistence though.
  12. J

    Gank Builds?

    Dex mages don’t even have enough mana to kill a full hp warrior. Also with the changes in speed you won’t even be able to run away anymore. it really depends where you want to gank. If it’s all over the place then MA for sure. Nothing allows you to run in, do a bunch of damage and run off as...
  13. J

    bug or feature?

    It’s very annoying indeed. Wasn’t like this in MO1 so I hope it’s a bug. Hope it gets fixed soon.as it stands I don’t go out exploring much unless I have hours to play. has anyone tried abandoning horse before logging out? Does the horse stay where you abandon it? Are you able to re tame it if...
  14. J

    Will pet killing cause standing loss?

    It is annoying sure but it was no different in MO1. Bakti was known for snipers killing horses from surrounding hills. The difference was that horses could tank 6 or 7 shotts so you could mount up and ride them to safety if they were getting shot. I think the problem is that horses have too...
  15. J

    Mount Armor and Heavy Mounts Should be In Next Patch

    Horses need a bit of an HP buff, but not too much or they become OP real quickly. Mounteds should always be a hit and run tactic, not a turbo tank with unlimited stamina. tradroffs should always be required and mounteds should never be just an additional stam/hp bar that allowes you to wear the...
  16. J

    Dexterity.

    it would work exactly like it does with all the other magic schools that let you cast on the run.
  17. J

    Dexterity.

    Or leave dex as it is but let mages cast while moving.
  18. J

    A few comments on the combat in Haven

    it is possible to fight with that high ping but it’s definitely not easy or ideal. I know there are some Australians that manage with it, but it is a handicap. Playing a mage with high ping is easier than melee but you’ll still have issues depending on who you are fighting (UE or NA). also the...
  19. J

    [Question] attack directions and damage types

    Yes, one of the biggest changes from MO1 is that now you can cast with a weapon(or shield)equipped. This is probably to balance the fact that running speed was nerfed. A no brainer for mages as this gives an extra way to protect against damage(bows, melee). Since it’s much tougher now to run...
  20. J

    [Question] attack directions and damage types

    Well the main drawback of fighting with a shield is that you can only use 1 handed weapons, which do less damage and have shorter range (spears aside). You gain defence but lose offence. you also lose a bit of general awareness as the shield blocks a lot of the field of view (especially large...