Search results

  1. ElPerro

    Turn Cap Yes or No?

    I think we can all agree those back breaking animations are aids, and spinning make them look even worse. Guess we'll see what the real intended cap is soon enough
  2. ElPerro

    Turn Cap Yes or No?

    Not sure how that counts as wrestling when he doesnt even grab him?
  3. ElPerro

    Turn Cap Yes or No?

    It was an actual tactic btw in historical spanish fencing called "La torneada"
  4. ElPerro

    Turn Cap Yes or No?

    I did read it tho? But you're not countering my argument in any way. You know that boxing is a very limited martial art and spinning backfists are actually banned there. But go search youtube for "mma spinning shit" or something like that and you'll see for yourself that spinning attacks are...
  5. ElPerro

    Turn Cap Yes or No?

    sPiNnInG dOeSnT wOrK iN rEaL LiFe
  6. ElPerro

    Turn Cap Yes or No?

    Well go try the new turn cap with low sens (how its supposed to be) and tell me if you find that combat any fun...
  7. ElPerro

    Turn Cap Yes or No?

    Realistic != fun gameplay, but I guess it looks good for investors
  8. ElPerro

    Turn Cap Yes or No?

    A turn cap is just not the answer, if you implement it strict enough to really shut down even 180 spins which can still confuse other players then you essentially break all the combat from duels to group fights. You can try it right now, go put sens a bit low like 30 and try playing like that, I...
  9. ElPerro

    Let us combo our swings

    At least you can react, for me even with a perfectly timed block with the reactions of a 12 year old korean I still get hit through my parries. It feels pretty much RNG at this point. Its like im still playing MO1 where you cant react to counters while u eu guys can play MO2 xD And thats fine...
  10. ElPerro

    Combat Alpha Patch Notes 0.0.0.31

    MO2 melee combat is starting to feel nothing like MO1. Apparently your not supposed to go through someone from EU parry, the skill based tricks from MO1 were a bug that has been fixed. You can now play Ping Pong Online like Henrik really intended: Running around or looking anywhere other than...
  11. ElPerro

    Let us combo our swings

    They fucked up btw, the turn cap is not even supposed to depend on ur dpi xD. I guess we'll know in 2 more weeks what the real turn cap is gonna be...
  12. ElPerro

    Let us combo our swings

    Shame that other playstyles than urs are viable? So using footwork is the easiest playstyle but counter wars with eu ping is skillbased? :unsure: In MO1 you could already counter spammers, you could always find a hole in their flurry to sneak in a counter hit so you can swing -> parry, or if...
  13. ElPerro

    Let us combo our swings

    Just like with parrying, you can now speed up your next swing animation by holding the LMB right after swinging. This has made flurrys more viable, which was needed due to the parry statue meta we have today, but it feels a bit too easy. Back in MO1 we also had this, but you had to time it right...
  14. ElPerro

    Make blocking after swinging your weapon skill based again

    After the last patch you can hold the RMB right after you swing and you will parry immediately after the animation is over. Before and in MO1 you needed to time it perfectly right after the swing is done or you wouldnt parry. Now Im not sure if its a bug or intentional to "smooth" out the...
  15. ElPerro

    A doubt about my graphic card perfomance in MO2

    GTX 970 is kinda old for MO2, but you can probably get better performance by lowering resolution. Last patch has really fucked FPS tho, I used to get 60 fps constant on minimum, now it drops to 40 sometimes
  16. ElPerro

    UFC 253

  17. ElPerro

    Alternate Stabbing

    I think it would be fine with 2 directions, normal stab and overhead, like in Bannerlord. Stabbing from 4 directions would be weird tho
  18. ElPerro

    Reduce swing delay

    I dont think the spinning looks that bad, Id say what looks worse is those back breaking animations, those werent implemented in MO1. Thats what gives it that twitchy look IMO and could be a easy fix just make the animation go slower and reduce the range of motion.
  19. ElPerro

    Reduce swing delay

    He's not even spinning that much in that video. He does 1 full 360 I think, then just looks up at the sky before swinging. How they plan to nerf that with a turn cap without seriously destroying the combat? Idk about going for stam, that would make zerging easier I think. I like being able to...
  20. ElPerro

    Reduce swing delay

    Future MO combat: But at least it looks good to investors, right?