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  1. Bogler

    1vs1: TTK too long?

    Nobody said mages cannot parry or even insinuated it jimmy neutron. Unless Evelyn is suggesting that the current system is beneficial for mages being able to parry warriors so they can survive, which I don't think he is doing, his post was basically pointless for this thread.
  2. Bogler

    1vs1: TTK too long?

    So you think a work around towards getting around players parries in a skillful manner is going to affect how fast a warrior kills a mage? Maybe if you're parrying as a mage but I don't think you're implying that lmao.
  3. Bogler

    1vs1: TTK too long?

    You serious right now? This has nothing to do with mages this is all about warriors vs warriors. So yes it is footiebrain we're talking about the balance between fighting in melee on foot... ?????????
  4. Bogler

    1vs1: TTK too long?

    I've seen enough videos and participated in enough fights to know how horrendous the combat system currently is with parries over and over and spinning being the only viable way to land a hit against semi-decent players. It's bad game design simply put, anyone who is arguing that it's fine and...
  5. Bogler

    New players are getting confused about how to leave Haven.

    Agree with pooter, there is no reason not to hand hold through the tutorial. Be explicit with the games tutorial, tell them how to craft gather fight level skills up. The works. Let them know the point of the game is to create your own journey and purpose not to follow questlines like most MMOs...
  6. Bogler

    1vs1: TTK too long?

    Anyone who says they enjoy spinning to get the upperhand on players is delusional and purely wants to be able to take advantage of their practice fighting with it. Nobody looks at spin fighting and says, "Wow!! Fun and interactive lets play!!" Look at chivalry, mordhau . They all took steps to...
  7. Bogler

    What's the difference? MO with new graphics?

    Do you guys think these are paid shills for other open world pvp mmos? Or really upset past players? Or people afraid that MO2 will draw players from their favorite mmo?
  8. Bogler

    Beta Patch Notes 0.1.0.93 Discussion

    Idk why any of us think this time will be different. I'm seriously convinced that SV is some ancient cabal of dark sorcerers using this game to generate anger among people. Because they've been doing this for years with their absolutely short bus way of balance and game design.
  9. Bogler

    Nerf Bone Tissue

    All bones and teeth are super abundant in this game. Ironbone, molarium, incisium is the high end of bones and they are SUPER easy to acquire. Why should bone tissue be super bad in comparison? The gap is small but it's noticeable, which makes using ironbone or molarium the obvious choice if you...
  10. Bogler

    One-handed Weapons need work!

    They just need to make dual wielding always add both weapons damage for a swing. Then dual wielding would be very good for pvp, low range but high damage. 1h sword and shield can stay the same seeing as you're adding a shield for protection to remove extra damage (dual wield, or 2h) So if you...
  11. Bogler

    Quad vs Wigs

    Wig splidded!!!
  12. Bogler

    Remove lictors from graveyards

    Yeah I agree, that's why we've stuck around MO1-MO2 for years. But the issue is throughout those many many years of playing the population barely hit 1000 players(steam release) before going right back to 200 players. Do I think the solution is purely safe graveyards, no but it would help. I'm...
  13. Bogler

    old player. what's new form mo1? what is the big plan?

    Hopefully they don't add anything that snares/roots/stuns players. Pushing is ok, but that's the extent of it imo...
  14. Bogler

    Remove lictors from graveyards

    It has nothing about morality, virtue signaling or political purposes. We want the game to reach a large audience of players and allow for a place for new shitters to gear up to then lose it out in the map with PvP. What does currently having guards in the GY remove from the game besides the...
  15. Bogler

    Remove lictors from graveyards

    So since the graveyard is "relatively" safe in comparison to 95% of the rest of the map being non protected. It is comparable to making PvP an option? Lets be real, killing newbies in the GY is some pretty lame stuff to begin with. Go outside into the world and PvP.
  16. Bogler

    Remove lictors from graveyards

    Once better loot areas are added into the game this will be such a small thing. At the moment most people use graveyards to farm and thats where reds like to gank. You now have to get more players to take out the guards to kill the players. Once there are more dungeons and high value areas to...
  17. Bogler

    Build diversity in PVP?

    There is immense variation to builds, armors, weapon styles. More to come as they introduce weapon abilities. 2h Swords are very good because they are reliable damage, good speed and little to no handle hits. You can use a spear and shield and get equipment hits from your shield that reduces...
  18. Bogler

    Mounted Archer Online 2

    MC could still be used as supplemental burst damage against mobs with an MA teammate. But honestly having your horse hit once or twice to hit an NPC for 80-120 damage isn't that bad. Obviously MA gets the ability to take 0 damage at range but it probably takes them longer to kill the mobs...
  19. Bogler

    Mounted Archer Online 2

    MA has always been the go to for farming out in the world since MO1 days, idk why we're surprised its the same here. Dungeons will probably foot mainly if not solely for farming. We also still don't have MC yet to farm animals. You can always fight wolves/bears/razorbacks on foot and get just...
  20. Bogler

    ledge grabbing

    Make it conan exiles climbing mechanic while you're at it. Now that'd be amazing.