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  1. Emdash

    The Recipe to Success for PVP MMO's : One Time Offer

    the first step is to make the game brutal. They need to get rid of soulbound shit and weak siege. There is an issue that people do not understand, and I think they tried to make this work with mastery and trinkets. Basically, there is an upward climb of success, but the higher you get, the more...
  2. Emdash

    The Recipe to Success for PVP MMO's : One Time Offer

    I am a v underrated problem solver. I also want to help Henrik. I am sorry for talking shit, but I talk shit to almost everyone haha. The only people who I don't talk shit to are the people who I feel cannot handle it. @Robmo can we have Henrik view this? The whole... stream biweekly is not...
  3. Emdash

    Why the Nave World Chat is Genius

    That's why siege windows are trash. Dudes should be able to invest and siege your shit. It should be last man standing. If you troll people enough, they should be able to find a time to siege you. It just changes everything. The people shit talking are prol both in huge guilds too. And I agree...
  4. Emdash

    Why the Nave World Chat is Genius

    same. I guess it's cool for people who want it, tho. I am not a fan, but I don't think it offers that much of an advantage. It just suspends realism.
  5. Emdash

    Fixing Mortal Online 2’s Biggest Flaw: Players Can Still Leave

    I had high hopes for you. Gotta get motivated again. You got a long way to go before you hit 2k.
  6. Emdash

    PVP/PVE?

    they really need to have non combat roles. You can still be killed, but the penalties should be different. Citizens v soldiers, etc. Would make a lot of people happier. Plus they could make it so you get gains for killing soldiers regardless, so people might actually go out and fight them more...
  7. Emdash

    Reckoning Patch Notes 3.0.0.0 Discussion

    they really should do the haven thing. It's nonsense to have an instance in a game like this. PERIOD. Some day, they will realize!
  8. Emdash

    80% of the players I played with a year ago are playing in Mortal direct or adjacent competitors today. Why Esports and MMOs do not mix.

    There should be solo play: there should be tasks to do even without much risk of being killed: around town, mining ore, picking fruits, other crafting sorts of things. Then you'd have to move them out eventually. Then there should be some ability for single pvp. I do think what I said in the...
  9. Emdash

    80% of the players I played with a year ago are playing in Mortal direct or adjacent competitors today. Why Esports and MMOs do not mix.

    As I said in my other post, I think that there needs to be the smart people, the skilled people, and the strong willed. Obviously, mixtures exist. The strong willed are the people who do not give up hope despite facing ridiculous odds, and allowing those players to inflict damage, even in...
  10. Emdash

    80% of the players I played with a year ago are playing in Mortal direct or adjacent competitors today. Why Esports and MMOs do not mix.

    I know you've done this before, but I think people change with time. I think we all kind of change our points of view a little based on the direction of the game. I would love to hear your outline for what would fix the game. I will read it and comment if you post it. I felt like MO was...
  11. Emdash

    80% of the players I played with a year ago are playing in Mortal direct or adjacent competitors today. Why Esports and MMOs do not mix.

    I almost always like your premise, but what you infer from it is something I often disagree with. Your thesis is that esports and mmo don't mix, which I understand to mean that a highly competitive MMO is impossible. The thing is, that's not true. There is no line that says the melee combat has...
  12. Emdash

    Great Video about MO:

    Because people do not understand my points, here is a vid that explains stuff well, especially the grind part.
  13. Emdash

    "Hardcore PVP" Sandbox Theory Again (In "Short:")

    Easy to read; easy to plug into AI. When speaking to @fartbox I said something that I wanted to refine. I am a purist, so I want to break things down to the most simple 'blocks' required for a real sandbox. It is simple, to me, but maybe it won't make sense? Basically, I believe a hardcore...
  14. Emdash

    Here is some feedback...

    p sure they got a grant from Epic to do UE5 for testing servers. Dunno why they would get a govt grant unless they were studying sweatlord psychology. We need to get a grass roots campaign and show growth potential by reaching out to people who'd want to play a game 'like' MO if it wasn't so...
  15. Emdash

    Here is some feedback...

    There are many loyalists (like myself!) who are sitting on the sideline. We want to like the game, but we realize it is trash. They can't be staying afloat by normal means, their business decisions make no sense from that vantage point.
  16. Emdash

    Here is some feedback...

    Yea Mercy Mode should be a toggle lol. Like non lethal dmg. It has also occurred to me how many more times you have to hit shit over the course of your game time.
  17. Emdash

    A Socio-Psychological Analysis of Player Dynamics in Mortal Online 2 and Similar Sandbox Games

    They didn't want to make players dangerous due to 'terrorism,' to use your real world example. I think it all evens out, though. Or would. Siege windows set by the defender are really tough. People could knock down your house or something if they were pissed off at you. That's really the only...
  18. Emdash

    MO2 players selling XP boosts for in game money.

    I think you are wiling out w/ some of these terms: "Divergent gameplay." It's been years imo since SV listened to my feedback, man, and it's only gone downhill. There are many places where gold can get you something, there should be some places where it can't. Shud just make it so you can pay...