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  1. Rulant

    Combat is boring, a note to Henrik.

    These things were bad even to a PvE or RP focused player who has half a brain with how the AI worked in MO. Once again I NEVER said that they shouldn't make combat good... I enjoy the PvP in games massively, especially MO.
  2. Rulant

    Combat is boring, a note to Henrik.

    I didn't say they did.
  3. Rulant

    Fleeing creatures!

    It's great man, almost like you gotta stalk and hunt deer with a bow! MO moving in good direction for non pvp content already, hopefully they add a bunch of RP fluff.
  4. Rulant

    Combat is boring, a note to Henrik.

    Combat does need MASSIVE changes but don't come in acting like you're hot shit who needs to be bowed down to and preaching the whole "only pvpers play" garbage. Main reason most players were pvpers so long in mo1 was because SV did nothing to cater to other types of players.
  5. Rulant

    RBT NEWS. PRESENT MY NEW SYSTEM OF EXCHANGE VALUES AND CHECKS! KEEP YOUR LIQUIDITY!

    I will vouch for ruben time and time again for being a good trader and trustworthy dude. That said. Fuck fiat money im burying my gold in my back yard, I won't be a puppet of the 'elite'.
  6. Rulant

    Mercy Mode 2.0 Theft?

    Depends entirely on how new flagging system will be, unless its said to be like MO1.
  7. Rulant

    Mercy Mode 2.0 Theft?

    I griefed for years, how would having option to steal items from peoples equipped and inv when in mercy mode be any different than ninja looting someone after a duel if the flagging system takes it into account? It wouldn't... and you act like a simple system like that would'nt take very little...
  8. Rulant

    Mercy Mode 2.0 Theft?

    Stealing from people instead of murdering them for their gear in the wild is important from a roleplay standpoint especially.
  9. Rulant

    Mercy Mode 2.0 Theft?

    Could always make it to where if they are being thieved from in mercy mode you get ability to steal items that are equipped to them and in their inventory with 100% success but you 100% of the time go gray, that way when it comes to the town stuff it would be no different than a thief just...
  10. Rulant

    Mercy Mode 2.0 Theft?

    Mercy mode could be how it is now but instead of chopping em down you could do the push and it put em on the ground and lootable, I like it. We still don't even know exactly how the flagging system will be, but even going off it being exactly the same they could always just give a "murder...
  11. Rulant

    I don't have big ego I'm below average to slightly above average in everything I do in life...

    I don't have big ego I'm below average to slightly above average in everything I do in life. Except MO magic I'm a literal demigod.
  12. Rulant

    bet

    bet
  13. Rulant

    I wish everyone would drop the egos and just play and have fun

    I wish everyone would drop the egos and just play and have fun
  14. Rulant

    STAM

    Stam regen and max stam needs massive increase both in and out of combat mode to help make up for slower combat, increase cost of blocking in relation to new stamina increases too
  15. Rulant

    Your Favorite Songs

  16. Rulant

    Your Favorite Songs

  17. Rulant

    Your Favorite Songs

  18. Rulant

    Thievery missing from the skill window

    I know what FAQ says but Henrik in discord said ecu might not be on persistent release.
  19. Rulant

    Thievery missing from the skill window

    dude they already said magic might not be in when it goes persistent if they don't have thievery either what is the point in even playing