Search results

  1. S

    Bloat - Fixing food/cooking

    There are many things we could add to cooking and sophistication is definitely one of them, but right now in SV's dev cycle they don't have time to put in that entire system, because then it would become yet another half done system that relies on another half done system. My suggestion is a...
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    Balance for shields and armor suggestion

    If str requirments are coming we should be all good as long as the shields usage in the first place is worth anything. I think blocking/parrying is flawed since no one will EVER block attacks; either you parry or you fail and get hit. A much better system would be if holding a parry would...
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    Bloat - Fixing food/cooking

    There isn't enough reasons to eat any food that isnt just THE best stam/health/mana food which are boring one-ingredient dishes. I suggest Bloat to be a stat in addition to the ones we already have for food. Atm each unit of food that you eat removes 6 hunger, which would represent 6 Bloat...
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    Balance for shields and armor suggestion

    The actual problem with shields is that weapon parries have been bugged for so long that people will freak out once they fix it; Weapons don't take ANY durability damage when you parry, but shields do. No only are shields defensive, they should soak dura damge from your weapon. Once this is...
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    Bounty System

    If people actually stood a chance when they were ganked you'd see more people gathering while geared up, but by the time you've switched weapons to fight back both you and your horse is dead anyway. Also, as mentioned before, if I get murederd by a solo player while I'm gathering, it sucks and...
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    Murder Reporting Not Available on Priest

    It's not like the murder counts do anything anyway....
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    Bounty System

    The problem is that it's impossible to 'git gud' enough to fight 1v5. Most of the time you get zerged and that's where the fun stops. Pvp is fun when if I die I feel there was something I could've done better, but when you're chopping wood and 5 guys jump you there's nothing you can do about it...
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    Bounty System

    You're joking, right? Are you seriously telling us to pity the poor reds? Being a murderer simply means you murdered someone, it's as simple as that. You don't just accidentally get 5 MC, and it really bothers me when people view it as their given right to be able to murder and steal other...
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    Psyche and magic interrupt

    MM is really powerful so it should have limitations. It's MA that is too strong atm, which makes MM seem weaker in comparison, but to get back on topic, with my suggestion an MM with PSY could then be more viable.
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    Psyche and magic interrupt

    I've said this before and I'll say it again, the chance to be interrupted is doubled when mounted.
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    Psyche and magic interrupt

    My man. With maxed concentration there's an 84% chance of being interrupted if you're hit twice. Basically it's impossible to not be interrupted even if you spec for it atm. What I'm trying to suggest is to bring some additional choices to mage builds so that a full PSY mage could be more...
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    Psyche and magic interrupt

    This post was never about the magic resist part. It was about interruption and that PSY should make it less likely to be interrupted. The actual damage resist part of PSY is fine imo so that was not the focus of this poll.
  13. S

    Psyche and magic interrupt

    I think regardless of how much you put into PSY there should still always be a chance to interrupt. If I remember correctly, with full concentration there is a 40% chance to be interrupted, so let's say each point in PSY lowers the chance by an additional 0.2%. 10 PSY = 38% interrupt chance...
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    Psyche and magic interrupt

    What I'm trying to achieve with this post is to encourage more build diversity, and out of all the attributes PSY is the most common dump stat. Giving it a bit more usefulnes would perhaps make it slightly more viable to go full mage. With enough PSY you better success casting spells even while...
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    Psyche and magic interrupt

    As title and poll says...
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    Stuns and slows

    I take it you were on a horse? Interrupt chance is doubled while mounted so if its a problem get off your horse.
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    Parrying and durability

    I can't say this has been my experience but I guess this could happen. Maybe some appropriate buffs to durabilites could come along with the fix, but as stated previously I think the game would benefit from it in the long run. Yeah sure we might need to bring an extra weapon or two but it's not...
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    Parrying and durability

    I find that hard to believe. I parried a cuprum great axe, which has A LOT of blunt dmg and could parry indefinitely without any dura loss. Damage did go through my parries and hit me, but my weapon was unscathed after several duels.
  19. S

    Parrying and durability

    Yeah I think this has been a bug for so long that it's become a feature. Obviously fixing it is going to be a inconvenience to people but I think it's better for the game in the grand scheme of things.
  20. S

    Parrying and durability

    For the longest time I have reported this bug in game, and at one point even had Henrik confirm on stream that it is, in fact, a bug and not intentional design; When you parry with a weapon, it does not lose durability. Shields still take dura damage as intended and I personally think that...