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  1. ZVNII

    Daily Log in Bonus?✔️ Friend Referral?✔️ Spin the Wheel?✔️🎡 Ways to keep players coming back, day after day! 💰💰💰

    This post really upsets me. Sums up all the shit i hate in mobile games and the likes. Not every game has it, (most AAA western titles will not have it, usually f2p asian games especially mobile games will have it) it's a lazy trash mechanic reward system for lazy players to get instant...
  2. ZVNII

    Equipment hits should not count as a 'miss'

    I like the blocking part. Really cool aditional defensive layer when used well. I hate the fact that it counts as a miss and gives me parry penalty when i hit someones spear.
  3. ZVNII

    Map Balancing

    put GNat in the center of the map. People have to transfer from crater to grinder, to GNAT, to blasty and then where ever. more travel, more windows for pvp Put the gnat in kran
  4. ZVNII

    Mýrvikings mercenaries hired to secure the event Festival of Nave, the 21 August.

    VII wasn't there ... You missed 1 guild though
  5. ZVNII

    Log out time in cities

    10 seconds log out is too short in towns, especially in lawless towns. Could make this timer exclusive to Inns and maybe the hearth. Also.. campires when? hahaha
  6. ZVNII

    StarVault really does listen to us. Suggestion make more threads of things to help them succeed. Report more bugs too!

    I like most of the changes but for some reason each patch leaves a bitter taste in my mouth . I feel SV wants a hard core game but makes the game less hardcore with each patch by listening to the people who cry the loudest. My impression. Over powered city Guards are dumb imo if you really...
  7. ZVNII

    AC Riding Solo

    i like it, respect! let's all stop grouping with other guilds for fights and show what guild is the best. this game of thrown shit nut cupping gets old super fast. If the other guild has more players than you, better players than you, whatever more or better than you. Good for them. Let them...
  8. ZVNII

    Poleswords prerequisites

    Quick little suggestion. Can we have pole swords prerequisites be spears and swords instead of spears and axes? Don't see why it should be anything different besides personal preference.
  9. ZVNII

    MYRLAND DUELING RECORD HISTORICAL REGISTER

    what I described. Can google :D Essentially every fighter has a dynamic number that shows their strength as player so that when someone wins / loses to them it has different impact on their own respective number. player X (1000 elo) wins vs Y (1000elo), winner gets +10, loser -10 cos same...
  10. ZVNII

    MYRLAND DUELING RECORD HISTORICAL REGISTER

    you should add elo / mmr so that losing to the champion is not same value as losing to randoms
  11. ZVNII

    MYRLAND DUELING RECORD HISTORICAL REGISTER

    was horizon in SOB?
  12. ZVNII

    Sins [VII] / Acolytes [AC] contract: Security work at the festival of flames on the 31th of July.

    Groups: SVSB dreadlords Individuals: harlee SemenStorm
  13. ZVNII

    Sins [VII] / Acolytes [AC] contract: Security work at the festival of flames on the 31th of July.

    [VII] will guard various entry points for the activities during the event in full force. Objective being preventing the following groups and individuals from entering the active event areas entirely to the best of their ability: Groups: Content Levia HoJ Guttersnipers MyNightmare Individuals...
  14. ZVNII

    Add Blocking with bows

    I mean SV like to push realism. Many things just make sense if you think about how it should work.
  15. ZVNII

    Add Blocking with bows

    I agree with OP. It would just feel more immersive if i had the option to use my bow defensively. It seems odd that when someone throws their axe in my face i have to take it. The idea behind letting the bow block is that it would not be a parry, but instead just reduce teh impact (dmg) by a...
  16. ZVNII

    Poll: combat mechanic

    Remind me again what was wrong with the first combat tweak that made combat fluid, fast, dynamic, IMPACTFUT and brought some heavy materials and weapon blue prints, that were considered unplayable back into the mix, as well as having light weapons enable flurry mechanics. From what i have been...
  17. ZVNII

    Clade Wheel

    i like playing with builds and was wondering why teh clade tree feels very boring. I would like to see every clade on the tree having a use in my build. An example, if i want to build an obese oghmir tank mage to cheese small scale pvp with, i would take the rock solid clade, however to get...
  18. ZVNII

    VII - Presence in Mohrin Khur

    As of the 27th of July [VII]'s engagements in MK are concluded. Losses on both sides, however due to lack of a clear objective in the current state of the game, no obvious winner could be objectively declared. Thanks for the fun fights. GG WP
  19. ZVNII

    VII - Presence in Mohrin Khur

    VII - Presence in Mohrin Khur. As of the 17th of July 2021 the VII [Sins] Mercenary guild is hired by Harbingers of Judgment [HoJ] to aid in defending their rightful claims to the city of Mohrin Khur [MK] against their previous allies Acolytes [AC] and associates. Background of the conflict...
  20. ZVNII

    Making riding consume a little bit of health reserve (MA buff)

    just make better stam food :)