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    Mounted Wishlist. What we do, and do not want to see.

    I mean, this is a world with minotaurs, magic, and all sorts of alchemy that shouldn't 'work'. Yeah, in real life swinging a 10 pound battle axe would tear your back to shreds, just like the magic mushroom potion won't heal a knife wound. It's silly to limit what weapon you can equip on a...
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    Mounted Wishlist. What we do, and do not want to see.

    I'm still new to Mortal Online, but for the last few years I've been playing Planetside 2, the MMOFPS with combined arms. There's a two-three man vehicle called a Harasser, a high mobility vehicle with very little armor that was fantastic at running over infantry and picking off vehicles. It is...
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    springboks bugged?

    I think something flipped the movement stats of normal mode and Mercy Mode. I still find it strange Springbok even have a mercy mode, since it's a PvE Element.
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    [Suggestion] Mercy mode should work like MO1 mercy mode.

    Actually yeah, I wanna hear your side. What do you think this will get abused about this?
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    Life is Feudal MMO announces imminent closure, cites ‘reasons beyond [its] control’

    Beta is beta. I'm always for players being able to make a mark on the land and resources spawning in a few different locations. Currently it looks like that might not be happening and we'll have a similar system to MO1 where resources simply 'deplete'. I think it would be neat to see trees...
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    [Suggestion] Mercy mode should work like MO1 mercy mode.

    I'm not sure how you fix this. I like the fact mercy mode is consistent, but I'd like a choice on whether I'm putting someone into mercy mode or killing them. Maybe if the hit that that would have put your opponent in the negative was done at less than half weapon charge, it puts them into...
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    [Suggestion] Add a kick or nerf parry

    Yeah, I think there's still a ways to go for combat. We still don't have the other aspects of it (Mounts, Magic, Pets, ETC) so we're really only looking at this from the 'honorable' melee 1v1 and occasional mob brawl. More on topic and my 2 cents: It seems like there are 3 things that should...
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    Horse Stats Suggestion: Preventing Perfection

    The post is a giant, so things can easily be missed. I wrote health instead of HP. Basically my thought with those linear graphs is the three main stats will drive those secondary stats. A sturdy/Str horse would tend to have more health than a top speed/dex horse, but both would have more than...
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    [Suggestion] Add a kick or nerf parry

    I’m not well versed in melee yet. What do you mean by parry baiting? I’ve seen feinting (Using ctrl to cancel an attack) to bait an incorrect block.
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    Horse Stats Suggestion: Preventing Perfection

    I see what you're saying. In MO1 there are throw away stats for sure and that made it a no brainer when it came to what was best in terms of stats. What I'm suggesting is making the 3 main stats (Dex, Con, and Str) a compromise. Maximizing one comes at the cost of the other 2. Ex: If you want...
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    [Suggestion] More Music & Instruments

    I think it would be really fun to have purely cosmetic skills like this. Instrument crafting could be a secondary off of furniture crafting. If they wanted to go all out on it, different materials could change how the synth sounds. (Simply modifying the synth. No sense in getting a whole bunch...
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    Quality of Life Suggestion Thread

    Yeah, this. To build onto this, have a separate unequip skill for weapons. Make weapons put on the skill bar only equip, rather than unequip when pressed again. That way I don't accidentally unequip my bow when I'm switching between melee and ranged on my skill bar.
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    Horse Stats Suggestion: Preventing Perfection

    Perhaps While this is still Beta, taming and it's associated skills share the same pool of skill points as combat skills. I think this will make taming quite a bit uncommon, but who knows. Since crafting has an exceptional item system, perhaps allowing only wild horses to have a small...
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    Horse Stats Suggestion: Preventing Perfection

    Before I post let me preface this by saying we don’t know what we don’t know. There’s little information to go on about mounts and pets other than what we already have in Mortal Online 1. I believe animal gameplay has room for improvement from MO1 and hope the devs are hard at work making an...
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    Inventory/Bank idea

    I can respect that notion. Mistakes make content and putting systems that allow for mistakes to happen helps facilitate that. But with or without a banking journal, people are going to screw up. EvE has a robust banking system, and still people end up losing track of things. Either way, if...
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    Inventory/Bank idea

    In the context of this forum post, this seems like a rather small thing to add. If SV don't add a way to view banks in a journal system in game, I'll likely do the screen cap thing. Just something to keep me in the game, rather than having to tab out to save a file or grab a notebook to write...
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    Inventory/Bank idea

    Yeah. This seems like a nice quality of life thing. I want to be busy with taming beasts, running away from RPKers, and getting killed by RPKers. Having a journal or list that automatically updates with what I put in a bank or animals I've brought in would be nice.
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    Combat is boring, a note to Henrik.

    As a huge fan of Planetside 2 I agree with you. Love that game because it dared to be something no one else wanted to risk making. Not only that, the damn thing came back from the dead because there's still no real FPSMMO out there that's not a lobby shooter I know of. That said, if this game...
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    Aiming and Target Name Text

    Looks like the patch today adds arrow tip aiming. Can't wait to see it.
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    Aiming and Target Name Text

    I'd be down for that. Problem currently is the arrow tip is not an accurate indication of where the arrow will fly. It moves depending on your character model position and the angle you're aiming. It's very slight, but enough to throw off your aim at extreme ranges. It's nothing like MO1's hands...