Been waiting on a living breathing AI world in my MMORPG since the 90s. Would be sweet to finally see it realized. But I smell its too soon for a MMO at this point.
I know this will have great opposition but here goes.
In MO1 there was simply a ridiculous amount of in combat healing, making players able to lose a fight 20 times in order to get lucky and win the last 21st fight in one duel or fight scenario.
I propose a risk vs reward bandage.
Works like...
You know wasting time with things you know wont work is futile ?
When you already know the outcome why even try a thing to hope for another outcome that wont happen ?
Alphas are not here for wasting valuable time testing and improving.
You know crying about "adapting to a new bullshit meta all...
Shouldnt have anything to do with forum account I would think. You donated on the account and you find the steam code on your account page under donations on top of the page as said by Phen.
Boxing, you cant use boxing as example here. Its useless.
Muay Thai, kickboxing, tae know do, etc all have a plethora of spinning hits/kicks. Apply the same with a weapon and the result is the same if done by a skilled user.